Sledgehammer F2L Cases

qwr

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I'm reviewing my F2L cases and I remembered someone saying sledge can be used to turn many bad cases into good or ok cases.

These are from the cubeskills f2l pdf which I printed out and added a bunch of notes to. I probably forgot a few so I will edit them in later.
1.

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Sledge alg: U' (R' F R F') (R U R')
Moves the edge to the back and lifts out the front corner correctly

2.

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Sledge creates pair. Can also do another sledge instead of inverse sexy for pair insert


3.

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Ugly!
Sledge alg: U2 (R' F R F') U2 (R U R')
Moves away corner, lifts out edge correctly

4.
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Bottom alg is sledge. Does something magical where it reforms the pair on the D layer.

5.
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Sledge alg: (R' F R F') (R' U2 R2 U R2' U R)
Lifts out flipped pair with an F', then does one of the algs for the flipped pairs.



There are also a few algs that use magic F <RU> F' to avoid rotations which are totally unintuitive

1.
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2.
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For those last two, I use sledge/hedge when the edge is oriented to set up a three mover (U R' F R F' U R U R' and U F R' F' R U R U R'). For the last one with misoriented edge, you can set up (and cancel) into the upside down pair case from above: U' R U R2' F R F' R U' R'.

I also use use a couple of not very intuitive F algs for edge flipped in slot and corner twisted in slot: F' L' U2 L F R U R' and R U' R' F' L' U2 L F. I couldn't find a more intuitive solution that's as fast.
 
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