Random Blindfold Cubing Discussion

So, my main cube now is the stickerless Valk3 and I was wondering if it's legal to use it in official BLD.
It has a printed logo that I really don't know how to remove. I read somewhere one guy used Mr. Clean Magic Eraser and removed it, but he noticed a different texture to it, so it doesn't really solve the BLD issue.
I wasn't allowed to use it because you were able to feel it so I just used the cube so much that the logo wore off :p
 
so i've been working on something so important that should be posted in a new thread, and so important that i dont believe noone has done it before, so i figured i would just post it here (i understand that if i always aply that catch 22 im never opening new threads lol)
Its a list of corner cycles organized by (isometry?) a way to reduce the cases by a third, since most dont come up visually becouse of corners having 3 orientations
If someone wants to change the buffer i would asume he would have to change its sticker by their y axis simetric if its URB, x and z axes simetric if its UFR, x y and z axes if its DFR... etc, i hope im making myself understood here, ofc the algs wouldnt aply anymore lol, one could change the moves by their simetric too tho. but the results probebly wouldnt be too fast, i have to check them anyway, wich shouldnt be too painfully tedious since i have this tool
*Ive finished the algs, im pretty happy with them, all are cube explorer checked feel free to shove them up your *******
Thank you for doing that. I'll have a look soon as I get some time.
 
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So, my main cube now is the stickerless Valk3 and I was wondering if it's legal to use it in official BLD.
It has a printed logo that I really don't know how to remove. I read somewhere one guy used Mr. Clean Magic Eraser and removed it, but he noticed a different texture to it, so it doesn't really solve the BLD issue.

Main is wore off now. But till it happen i've used sticker version.
 
Hey, I got this scramble for corners-only and I decided to try something out.

Scramble: F2 L2 D2 L U2 B2 L F2 U' L2 D2 R2 F2 D F2 L2 U R'

My buffer is UBL and I use Speffz. Memo was VJ UI BH OB, breaking the cycle to B.
When I got to the second cycle, I did a U' setup move, so B (which is UBR) went to UBL. Then I executed the HO comm (UBL-LDB-RDB), treating the B target as my buffer, and undid the setup to solve it all.
Is this what people call floating buffer?
Well, anyway... I was thinking that if I knew the algorithm for the cycle UBR-LDB-RDB, as if my 3-style buffer was UBR, I could have solved it in a speed optimal way, which would probably be way faster than my U' setup and stuff.
So, wouldn't it be great to learn a second set of corner comms, with a new buffer and 300+ new algs, as an extension of the 3-style method? And what if you learned multiple sets, like UBL, UBR, UFR and UFL? I think that's not completely insane, considering comms can be intuitive... but the question is, would it really be an advantage?
 
Hey, I got this scramble for corners-only and I decided to try something out.

Scramble: F2 L2 D2 L U2 B2 L F2 U' L2 D2 R2 F2 D F2 L2 U R'

My buffer is UBL and I use Speffz. Memo was VJ UI BH OB, breaking the cycle to B.
When I got to the second cycle, I did a U' setup move, so B (which is UBR) went to UBL. Then I executed the HO comm (UBL-LDB-RDB), treating the B target as my buffer, and undid the setup to solve it all.
Is this what people call floating buffer?
Well, anyway... I was thinking that if I knew the algorithm for the cycle UBR-LDB-RDB, as if my 3-style buffer was UBR, I could have solved it in a speed optimal way, which would probably be way faster than my U' setup and stuff.
So, wouldn't it be great to learn a second set of corner comms, with a new buffer and 300+ new algs, as an extension of the 3-style method? And what if you learned multiple sets, like UBL, UBR, UFR and UFL? I think that's not completely insane, considering comms can be intuitive... but the question is, would it really be an advantage?
Yeah that's a floating buffer.
Gianfranco uses floating buffers quite well, although I don't know how many sets he knows in full (if any) other than UF/UFR.
A bunch of people use it at least every now and then.

It would be an advantage. I don't know how often floating buffer cases come up, but it should be enough to be worth it if you reeeally wanna push your speed.

Also Daniel Lin knows DF/UBL and UF/UFR, but I think that was just to see if UF/UFR was better.
 
so whenever you end up a couple of letters in your buffer piece you change buffers, when the cycles contain an odd number of pieces that is, what if both (or the three of them or w/e) buffers are unoriented tho, sure you could figure out in wich direction you have to twist them but.. you know whenver i have to twist corners i mind the passive corners orientation and the buffer one's i deduce it off the others, if there are no passive pieces b ut you use this technique 2/3 of the times, 1/2 for edges, you would have to add a twister alg, wich makes it not worth, so you wouldnt use this technique when:
- the non buffer invovled cycle has an even number of pieces involved
- doing it would mean more pieces to twist later
both cases are easy to recognize while memorise, thats fair enough
for the other cases, would it be worth to you know sacrifice this letter pair- algorithm memory you aquire by practicing?
i do use floating U and A perms when i see them tho
 
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Hey, I got this scramble for corners-only and I decided to try something out.

Scramble: F2 L2 D2 L U2 B2 L F2 U' L2 D2 R2 F2 D F2 L2 U R'

My buffer is UBL and I use Speffz. Memo was VJ UI BH OB, breaking the cycle to B.
When I got to the second cycle, I did a U' setup move, so B (which is UBR) went to UBL. Then I executed the HO comm (UBL-LDB-RDB), treating the B target as my buffer, and undid the setup to solve it all.
Is this what people call floating buffer?
Well, anyway... I was thinking that if I knew the algorithm for the cycle UBR-LDB-RDB, as if my 3-style buffer was UBR, I could have solved it in a speed optimal way, which would probably be way faster than my U' setup and stuff.
So, wouldn't it be great to learn a second set of corner comms, with a new buffer and 300+ new algs, as an extension of the 3-style method? And what if you learned multiple sets, like UBL, UBR, UFR and UFL? I think that's not completely insane, considering comms can be intuitive... but the question is, would it really be an advantage?
Maybe choose a new buffer with a different orientation than your usual one. You then have a lot more stickers that can set up easily to one or the other.
 
I have realized, after watching one of Noah's videos, that I can use LL algs instead of some OP Corner pairs, saving me a load of time and repetitions of those pesky setup moves.

For example, Ab Perm for the DB pair (which I can sub-1) and Aa Perm (close to sub-1) for the BC pair and so on.

What's more, as soon as I get the hang of those, I might start experimenting with, say, (x2 U Perm x2) for VZ and ZV Edge pairs (which should be even faster than (Setup M2 Undo) twice.

What do you more experienced BLDers think of this? I really dig the idea of having a couple setup-less 3-cycles eased into my solves.
 
I have realized, after watching one of Noah's videos, that I can use LL algs instead of some OP Corner pairs, saving me a load of time and repetitions of those pesky setup moves.

For example, Ab Perm for the DB pair (which I can sub-1) and Aa Perm (close to sub-1) for the BC pair and so on.

What's more, as soon as I get the hang of those, I might start experimenting with, say, (x2 U Perm x2) for VZ and ZV Edge pairs (which should be even faster than (Setup M2 Undo) twice.

What do you more experienced BLDers think of this? I really dig the idea of having a couple setup-less 3-cycles eased into my solves.
You just discovered 3-style.
 
I have realized, after watching one of Noah's videos, that I can use LL algs instead of some OP Corner pairs, saving me a load of time and repetitions of those pesky setup moves.

For example, Ab Perm for the DB pair (which I can sub-1) and Aa Perm (close to sub-1) for the BC pair and so on.

What's more, as soon as I get the hang of those, I might start experimenting with, say, (x2 U Perm x2) for VZ and ZV Edge pairs (which should be even faster than (Setup M2 Undo) twice.

What do you more experienced BLDers think of this? I really dig the idea of having a couple setup-less 3-cycles eased into my solves.
might aswell learn how comms work and start using the whole pack, i dont see why you shouldnt use a mix of both methods if you want to, spetially if you memorise stickers 2 by 2, i dont see any reason against it in any case
 
You just discovered 3-style.


My thoughts, exactly, LOL. I kinda understand the theory behind 3Style but, being fresh into sub-5 territory (not consistently so just yet, btw) with M2/OP, I never even considered dipping my toes into comms - there's plenty to improve before. Especially memo.

However, discovering those shortcuts I can painlessly apply right now, in real solves, is incredibly exciting.
 
might aswell learn how comms work and start using the whole pack, i dont see why you shouldnt use a mix of both methods if you want to, spetially if you memorise stickers 2 by 2, i dont see any reason against it in any case

I'm still slow, tho. Been averaging sub-5, with the occasional dreadfully long solve every now and then.

My OP Corners execution is very good, I think. I can do some easy cancelations without thinking, which is nice.

My M2 Edges execution is alright. Still don't do cancelations, but pauses are quickly becoming a thing of the past.

Memo, eeeh... Can always improve, and definitely my weakest spot right now. Doing MBLD has helped me a lot and I feel like I keep getting better, but still need plenty of work to be consistent.
 
I'm still slow, tho. Been averaging sub-5, with the occasional dreadfully long solve every now and then.
Time your memo. I think you'll find that your memo is so slow that you'll make the biggest gains by working on that for a while.

Knowing a few tricks is nice though. I once set an official PB with OP corners and an A perm for the DB pair :).
 
my ofical pb from 2011, 37:xx has visually memorized corners, only now im using letter pairs, its never too early to learn something imo, but i understand what ure saying, take the step when ure ready, if you even want to take a step
 
i just thought about a new bld method first you solve the corners like a 2x2 using full eg then you use m2 to solve the edges anyone know full eg and want to help me make this a thing?
 
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