so i've been working on
something so important that should be posted in a new thread, and so important that i dont believe noone has done it before, so i figured i would just post it here (i understand that if i always aply that catch 22 im never opening new threads lol)
Its a list of corner cycles organized by (isometry?) a way to reduce the cases by a third, since most dont come up visually becouse of corners having 3 orientations
If someone wants to change the buffer i would asume he would have to change its sticker by their y axis simetric if its URB, x and z axes simetric if its UFR, x y and z axes if its DFR... etc, i hope im making myself understood here, ofc the algs wouldnt aply anymore lol, one could change the moves by their simetric too tho. but the results probebly wouldnt be too fast, i have to check them anyway,
wich shouldnt be too painfully tedious since i have this tool
*Ive finished the algs, im pretty happy with them, all are cube explorer checked feel free to shove them up your *******