(I know this belongs in the reconstruction thread, but I figured BLDers don't check it. Mods, please move this if you think it doesn't belong here.)
Kaijun Lin - 4:46.74 Former 5BLD WR - Shanghai Winter is Coming 2016
Scramble: Rw Uw F2 Dw2 B2 U2 Fw' Uw D Rw Bw' Dw2 Bw D R2 U' L F R Rw F' Dw' B2 Rw Bw2 Rw R L' Lw F2 D2 L2 Fw2 Bw' R Lw D2 Uw R U' L R2 B2 U2 F Bw2 Lw2 Dw U' Lw Bw2 Dw' L2 U' F2 R2 Dw' B' R' L 3Fw
memo: ~2min
//OB solving orientation
//Most slice moves performed as wide then outer (eg-M=3Rw' Rw), but sometimes index push for u, E, and d slices
//Kaijun's good at cancelling rotations
x' y2 //Orient
//Corners (DFR Buffer)
R U R2 U' R' F2 R U R2 U' R' F2 x'//DBL -> UFR
R2 L' U' L U R2 U' L' U L //UBR -> ULB
x U' x' R U' R D2 R' U R D2 R2 F //UFL -> LFD
R2 R U2 R' U' R U' R' L' U2 L U L' U L 4Lw R //Corner twist
//Midges (DF Buffer)
U x U' L' U M2 U' L U x' M2 U' //FL -> RB
M2 U' R2 U M2 U' R2 U //UB -> RF
U' x R' U R U' M2 U R' U' R x' M2 U x //UR ->LB
U' D M' U' M D' M' U M U //BU -> DL
x' U R' U M2 U' R U M2 U2 x //RD -> DB
M' U' M D M' U M D' //DL -> LU
x' U2 4Rw U' L' U M2 U' L U 4Rw' M2 U2 x //UL -> RB
//Wings (DFr buffer)
L2 U Rw2 R2 U' L U Rw2 R2 U' L //DLf -> FLu
Uw' U L U Rw2 R2 U' L2 U Rw2 R2 U' L Uw U' //BLd -> LBu
4Rw2 3Rw2 U y Rw' R D Rw R' U' Rw' R D' Rw R' y' 4Rw2 3Rw2 //FDl ->RUb
U' x' Rw' R U R U' Rw R' U R' U' F //BDr -> UFl
F' Rw2 R2 U' R' U Rw2 R2 U' R U F //URf -> RDf
F U' R2 U Rw2 R2 U' R2 U x Rw2 R2 U' //RFu -> LUb
B2 U' L U Rw2 R2 U' L' U Rw2 R2 B2 //BRu -> DBl
Lw' L U' R2 U' Rw2 R2 U R2 U' Rw2 R2 U2 3Rw' 3Rw 4Rw' 3Rw //Drb -> FDl
U B' R U' x' U Rw2 R2 U' F R' U x U' Rw2 R2 //BUl -> UBr
x Rw' R U L U' Rw R' U L' U' x' //LUf -> FUr
x' U Rw2 R2 U L U' Rw2 R2 U L' U2 x //RBd -> Ldb
U2 Rw R' U L' U' Rw' R U L U //BUl -> LFd
x R2 U' Rw' R D' Rw R' U Rw' R D Rw R' R2 x' //RFd -> LFd
//x-centers (Ufl Buffer)
D y 4Rw2 3Rw2 D Rw2 R2 D' 4Rw2 3Rw2 D Rw2 R2 D2 y' //Dlf -> Ulb
U' Uw U' 4Rw 3Rw' U2 4Rw' 3Rw Uw' U 4Rw 3Rw' U2 4Rw' 3Rw U //Rfu -> Flu
x Uw2 U2 Rw R' U2 Rw' R Uw2 U2 Rw R' U2 Rw' R x' //Dfr -> Fdl
Dw2 D2 Rw R' U' Rw' R Dw2 D2 Rw R' U Rw' R //Bld -> Frd
y Uw2 U2 Rw R' U Rw' R Uw2 U2 Rw R' U' Rw' R y' //Rub -> Luf
4Rw2 3Rw2 D' Rw2 R2 D 4Rw2 3Rw2 D' Rw2 R2 D //Dbl -> Urf
x' Dw D' 4Rw 3Rw' U2 4Rw' 3Rw Dw' D 4Rw 3Rw' U2 4Rw' 3Rw x //Bdr -> Lfd
Rw' R 4Dw2 3Dw2 Rw R' U2 Rw' R 4Dw2 3Dw2 Rw R' U2 //Bul -> Ubr
//+-centers (Ul Buffer)
y' x U2 x' E Rw R' U' Rw' R E' Rw R' U Rw' R y L2 //Bl -> Lb
D2 x E2 Rw R' U2 Rw' R E2 Rw R' U2 Rw' R x' D2 //Dl -> Fl
U2 y' D' U2 M' 4Dw2 3Dw2 M U2 M' 4Dw2 3Dw2 M U2 D y //Ur -> Df
R Uw U' M' U M Uw' U M' U' M R' //Rf -> Fu
x' Rw' R U Rw R' E2 Rw' R U' Rw R' E2 x //Bd -> Dr
M U2 y' M Dw' D M' U2 M Dw D' M' y M' //Uf -> Ur
U2 U2 4Rw' 3Rw E2 4Rw 3Rw' U2 4Rw' 3Rw E2 4Rw 3Rw' U2 //Ur -> Br
D' x E2 4Rw' 3Rw U2 4Rw 3Rw' E2 4Rw' 3Rw U2 4Rw 3Rw' x' D //Fr -> Db
R y Rw R' U Rw' R E2 Rw R' U' Rw' R E2 F' //Ru -> Lf
Rw R' U Rw' R E2 Rw R' U' Rw' R E2 y' //Rb -> Lf
R2 M U' M' 4Dw 3Dw' Rw' Rw 3Rw' Rw U M' Uw U' R2 //Bu -> Rd
x' U2 x Dw' D M U M' Dw D' M U' M' x' U2 //Ld -> Bu
//Parity
x' R' U' F' R U R' U' R' F R2 U' R' U' R U R' U R x //Parity alg #1 (F-perm)
Rw2 R2 U2 x' U2 Rw2 R2 U2 x U2 Rw2 R2 //Parity alg #2 (Dunno what this is called lol)
View at
alg.cubing.net