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Are center, edge and corner stickers distinguishable?If you had all the stickers necessary to sticker a blank cube, but placed them randomly, what are the odds that it'll be solvable in the standard color scheme?
What are the odds that it'll be solvable in any color scheme?
1 in 12 if the centers are in the correct order. If the centers are in the wrong order, probably 1 in 72.If you had all the stickers necessary to sticker a blank cube, but placed them randomly, what are the odds that it'll be solvable in the standard color scheme?
What are the odds that it'll be solvable in any color scheme?
I think you misunderstood the question. It's about random stickering and not random assembly. My guess is more like one in a 1 000 000 000.1 in 12 if the centers are in the correct order. If the centers are in the wrong order, probably 1 in 72.
kubesolver brought up the observation that standard speedcube stickers have distinguishable centres/edges/corners, so this question has two reasonable answers: one where all 54 stickers are the exact same shape, and one where you use only corner stickers on the corners, etc.If you had all the stickers necessary to sticker a blank cube, but placed them randomly, what are the odds that it'll be solvable in the standard color scheme?
What are the odds that it'll be solvable in any color scheme?
I believe I could figure this out.Probably a very annoying stat to generate correctly, but one that I'm very interested in since it has interesting implications for CN CFOP solvers
How likely is it to get a 3x3 scramble where at least 1 edge is already lined up with its center? (so 0-1 HTM from solved on 2 colors, or 0-2 QTM from solved)
How likely is it to get a 3x3 scramble where at least 1 edge is already lined up with its opposite center? (so 2 HTM from solved on 2 colors, or 3-4 QTM from solved)
The reason I'm curious about this is that as a CN CFOP solver, the way you typically filter is by looking for one of these 2 types of edges since they stand out the most & tend to give crosses under 7 moves (though the opposite edge is a lot less reliable). I'd be curious to know how often CN CFOP solvers are given a scramble where you're forced to semi-brute force-check a bunch of crosses before you find something nice (nice being 6 or under because 7 move crosses in theory should only happen 0.03% of the time according to cubezone's cross study)
idk if this is correct because the edges aren't independent of each other.I believe I could figure this out.
There are 12 positions and 2 orientations of each edge, meaning that there is a 4/24 or 1/6 chance of any edge being lined up with its center. Because there are 12 edges, just do the calculator function binomial dsitribution and use this: 1-binompdf(12,1/6,0), which gives your your answer to the first question of an 88.78% chance. I think this is right, but maybe someone better at his will have to correct me.
For lined up with opposite center, as long as you aren't looking for the probability of it being lined up with opposite center OR it's own center, then I believe it should be the same.
Winter variation only works when you have a f2l pair stuck together and all the edges are oriented up to the point of last layer. I would suggest trying to figure out the probability of just that, then whatever WV case you want.I'm interested in learning Winter Variation, and was curious as to what the probability of attaining a winter variation in any given solve is.
I suppose this is equivalent to asking "knowing Winter Variation, what is the probability of an 'OLL Skip'" (yes I know that often it is just a cancellation into OLL but the premise is there.)
Bars have to be solved completely.Do the bars have to be solve completely or just oriented like Ortega?
Similar but instead of using CLL and up to 3 AUFs, the opposite faces are solved with a direct alg. This makes for only 1 AUF, and algs will be better than the CLL algCorrect me if I am wrong but this method already exists:
Algs would be the same as CLL.
that would be a lot of algsSimilar but instead of using CLL and up to 3 AUFs, the opposite faces are solved with a direct alg. This makes for only 1 AUF, and algs will be better than the CLL alg
True. Roughly 175. I ended up generating over 1 Billion solutions when generating algs. Currently sorting through them to find the best one (I have a program that helps with this though).that would be a lot of algs