Other events for Weekly competition

Which events should be added to the weekly competition?


  • Total voters
    71
  • Poll closed .
Before I start adding 6x6x6, 7x7x7, 6x6x6_blind, 7x7x7_blind, 23456_relay and 234567_relay I would like to know:

a) Which of those events would you participate in?
b) Would 80 moves for 6x6x6 and 100 moves for 7x7x7 be ok?
c) Should these events be 5 solves, 3 solves or just 1? (Currently it is 5 for regular, 3 for blind and 1 for relay. But I don't think anyone will do 3 7x7x7 blindfolded attempts on a weekly basis)
d) Are there any problems with these scrambles:
d1) http://www.worldcubeassociation.org/regulations/scrambles/scramble_cube.htm?size=6&num=5&len=80&col=yobwrg&multi=on&subbutton=Scramble%21
d2) http://www.worldcubeassociation.org...n=100&col=yobwrg&multi=on&subbutton=Scramble!
 
Before I start adding 6x6x6, 7x7x7, 6x6x6_blind, 7x7x7_blind, 23456_relay and 234567_relay I would like to know:

a) Which of those events would you participate in?
This might finally drive me to not participate in everything. :) But I guess that even if you add them all, I'll still try (but maybe not succeed every week). There is one catch - I refuse to solve a 6x6x6 or 7x7x7 sighted until I first solve them BLD. So it could be a while before I can start participating in the non-BLD events.
b) Would 80 moves for 6x6x6 and 100 moves for 7x7x7 be ok?
I've wondered the same thing, but I think it makes sense to me. What do the computer simulations use? (Sorry, I don't do them often enough to know.)
c) Should these events be 5 solves, 3 solves or just 1? (Currently it is 5 for regular, 3 for blind and 1 for relay. But I don't think anyone will do 3 7x7x7 blindfolded attempts on a weekly basis)
Not even me. :) Actually, if you really made 7x7x7 BLD 3 solves, I might occasionally do 3, but I'd really prefer just 1 for 6x6x6 and 7x7x7 BLD. (And you know that if I prefer it, surely everyone else does too!) I'm game for 5 6x6x6 and 7x7x7 solves, but it might still be enough to keep me from doing everything each week - 3 would be less difficult to manage. 1 is too few for speedsolves, though - it needs to be at least 3.
 
Before I start adding 6x6x6, 7x7x7, 6x6x6_blind, 7x7x7_blind, 23456_relay and 234567_relay I would like to know:

a) Which of those events would you participate in?
obviously speed for me :p
b) Would 80 moves for 6x6x6 and 100 moves for 7x7x7 be ok?
Michael Gottlieb said you need a minimum of 73 and 95 respectively to reach all cases. So 80/100 works fine.
c) Should these events be 5 solves, 3 solves or just 1? (Currently it is 5 for regular, 3 for blind and 1 for relay. But I don't think anyone will do 3 7x7x7 blindfolded attempts on a weekly basis)
1 BLD solve is all you really need. I don't think that the 3 (Chris, Mike, Dan) people doing 7x7 BLD will want to do 3 of them. For speed, you need 5... I hate mean of 3 in everything, and it should be thrown out.


I don't think there's anything wrong with the WCA scrambles. As they are just good extensions of the 4 and 5 scrambles.
 
Michael Gottlieb said you need a minimum of 73 and 95 respectively to reach all cases. So 80/100 works fine
20 for 3x3x3 hasn't even been proven, but Michael knows that it will be 73 and 95 for 6x6x6 and 7x7x7?

Or did he calculate how many positions there are on a 6x6x6 and how many positions can be reached with 72 moves? Like the way that it is easy to prove that not every position can be reached on a 3x3x3 within 17 moves because the number of positions that can be reached within 17 moves is < the total number of positions?

I always thought the total number of positions grew slower compared to the number of positions that could be reached within n moves when cubes become bigger
 
Arnaud, I'm not quite sure, but it's something he mentioned to me when we were talking about scramblers/notation. He was really into cube theory, and I suspect that his answers are usually correct :p. I'll ask him about how he knows, but I think I'll just trust him for now.
 
There is one catch - I refuse to solve a 6x6x6 or 7x7x7 sighted until I first solve them BLD. So it could be a while before I can start participating in the non-BLD events.

I have a feeling, Mr. Hughey, that you will succeed on the first attempt.

That would be sooo cool if it were true. :D
 
Okay, yeah, so here's how the bigcubes maths works (or at least where I got 73 and 95 from). We don't know the length of God's Algorithm, but we can find an easy lower bound by calculating the number of moves it would take to have a greater number of possible scrambles than the number of positions on the puzzle. The number of positions is well-known and easy to calculate, but the number of positions for each scramble (if you want it exactly) follows a rather complicated recurrence relation. But anyway, for a 3x3x3 (for example) it takes 17 moves' worth of scrambling to get at least 4.3 * 10^19 possible scrambles, so thus any scrambling algorithm under 17 moves cannot possibly reach every position and is unacceptable. This also means that there will be optimal solutions of at least 17 moves for a 3x3x3. But you can do this with pretty much any puzzle if you are willing to work on the relation. (By the way I think it was my idea to do this for bigcubes and other weird puzzles first XD)

Anyway, the same calculations for 3x3 through 7x7 give minimum required move-counts of 17, 31, 50, 73, and 95. Note that these are the same numbers whether we use slice or multislice, since the number of possible scrambles are the same. Incidentally the number of moves for megaminx is 43 and the number for gigaminx is approximately 135 (perhaps slightly higher, since I used an approximate number-of-scrambles formula for this one because the recurrence relation was too complicated). Using the new megaminx scrambles would require a mind-boggling 226 moves (including cube rotations), by the way.
 
Okay, yeah, so here's how the bigcubes maths works (or at least where I got 73 and 95 from). We don't know the length of God's Algorithm, but we can find an easy lower bound by calculating the number of moves it would take to have a greater number of possible scrambles than the number of positions on the puzzle. The number of positions is well-known and easy to calculate, but the number of positions for each scramble (if you want it exactly) follows a rather complicated recurrence relation. But anyway, for a 3x3x3 (for example) it takes 17 moves' worth of scrambling to get at least 4.3 * 10^19 possible scrambles, so thus any scrambling algorithm under 17 moves cannot possibly reach every position and is unacceptable. This also means that there will be optimal solutions of at least 17 moves for a 3x3x3. But you can do this with pretty much any puzzle if you are willing to work on the relation. (By the way I think it was my idea to do this for bigcubes and other weird puzzles first XD)

Anyway, the same calculations for 3x3 through 7x7 give minimum required move-counts of 17, 31, 50, 73, and 95. Note that these are the same numbers whether we use slice or multislice, since the number of possible scrambles are the same. Incidentally the number of moves for megaminx is 43 and the number for gigaminx is approximately 135 (perhaps slightly higher, since I used an approximate number-of-scrambles formula for this one because the recurrence relation was too complicated). Using the new megaminx scrambles would require a mind-boggling 226 moves (including cube rotations), by the way.
That is indeed the theory I thought it would be. However it amazes me that the number of moves needed grows in this way. 14 -> 19 -> 23 -> 22. So let me get this straight:
For a 3x3x3 there are 6 possible moves (RLUDFB) and for every move there are 3 variations (normal, half and back). I am assuming that slices turns are not allowed. This could be simplified to:
3-axis (RUF)
2 moves for every axe (RL, UD, FB or more generally: 1R 2R, 1U, 2U, 1F 2F)
3 variations (1, 2, 3)
All these possibilities are independent from each other so they give 3x2x3=18 possibilities for the n=1 moves.
For n=2 moves there would be 18^2 possibilites, but because of the relation you mentioned it will be less (1R1 + 1R2 = 1R3, 1U1 + 2U2 = 2U2 + 1U1, 2F2 + 2F2 = 1R1 + 1R3, etc)

I wonder if you have a generic way to determine the relation and if I am correct in assuming that for a 7x7x7 there would be:
3-axis, (7-1 = 6) moves for every axe, 3 variations = 3*6*3 = 54 possibilities for the first move and 54^95 (-relation) after 95 moves.
I always assumed that the number of possibilities formula (3*(n-1)*3)^n (minus relation) would grow so fast that something like this could be true
Count(godsAlgorithmForCubeN) = 10*(N-1) (+1 for even N's)
So 0 for 1x1x1, 11 for 2x2x2, 20 for 3x3x3, 31 for 4x4x4, 40 for 5x5x5, etc.
 
Please put up speed stacking

I luv sport stacking and it would be very nice if theres a sport stacking weekly competition as there are no other weekly competitions online in sport stacking that i know of. It would be very nice because im realy good at sport stacking and i guess people lyk Jason Baum will like it to

Jason baum i think i saw u on the unofficial records in sport stacking in the WCA website
 
I luv sport stacking and it would be very nice if theres a sport stacking weekly competition as there are no other weekly competitions online in sport stacking that i know of. It would be very nice because im realy good at sport stacking and i guess people lyk Jason Baum will like it to

Jason baum i think i saw u on the unofficial records in sport stacking in the WCA website

Look closely at the poll

(Personally I don't like having cupstacking in a speedcubing competition, but if enough people disagree I will include it)
 
I never thought 4x4x4 FMC would make it, but know I have to think about the actual rules. Things that need to be defined are notation, scramble-length and event-time-limit.

Anyone has any ideas?
I figure 40 moves and 1 hour might not be enough and xyzrufldbRUFLDBMES is not clear
What about this:
50 moves scrambles
2.5 hours time limit
xyz = 0 moves
RUFLDB rWuWfWlWdWbW = 1 move
rufdlb = 2 moves

And
 
I never thought 4x4x4 FMC would make it, but know I have to think about the actual rules. Things that need to be defined are notation, scramble-length and event-time-limit.

Anyone has any ideas?
I figure 40 moves and 1 hour might not be enough and xyzrufldbRUFLDBMES is not clear
What about this:
50 moves scrambles
2.5 hours time limit
xyz = 0 moves
RUFLDB rWuWfWlWdWbW = 1 move
rufdlb = 2 moves

And

That's good...too bad my Rubik's 4x4 broke. I like Rw instead of rW.
 
Back
Top