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One-Answer Software Question Thread

Random move scrambles are quicker to generate.
To add on to this: this only matters if you have a very slow computer and want to generate a very large batch of scrambles at once.

(Random-move 444 scrambles have noticeable biases, especially in how the centre pieces are distributed, as only about 1/3 of the moves even break up the centres at all. It's not entirely uncommon for a scramble to just have F2C be almost solved. Never use random-move scrambles if you can help it; if you really have to, set the scramble length to at least 50 moves.)
 
I wanted to see my time distribution after reaching 8000 solves but then it was in 5-second groups instead of the usual 2-second ones.I wan to change it back to the way it was. How do I do it?
 
Settings -> Tools -> time distribution precision -> 2s

It probably automatically changed to 5s because the range in your times was larger after so many solves, so doing 2s intervals will make the distribution chart a lot taller.
 
Settings -> Tools -> time distribution precision -> 2s

It probably automatically changed to 5s because the range in your times was larger after so many solves, so doing 2s intervals will make the distribution chart a lot taller.
Thanks a lot, I wanted it to be 2s because every 1000 solves I like to make a pie chart of of my percentage and improvements.

Btw, huge fan of your "Who Wants To Be A Millionaire" videos.
 
I am looking for a 2x2 solver that has a similar interface as Cube Explorer (which is only available for 3x3 as far as I know). I will appreciate if the suggested solver does not involve using command prompts or whatsoever as I find it hard to understand them (and as of now still don't).
 
I am looking for a 2x2 solver that has a similar interface as Cube Explorer (which is only available for 3x3 as far as I know). I will appreciate if the suggested solver does not involve using command prompts or whatsoever as I find it hard to understand them (and as of now still don't).
If you ignore edges, you can use Cube Explorer to gen 2x2 algs.
(next to the "Empty" button, you'll find 2 buttons named "C" and "E". "C" ignores corners and "E" ignores edges. for 2x2, choose "E" and lo, you have your solver)
 
Is there a cube simulator that features higher order Redi Cubes (Mosaic and up) or Rediminxes?
 
Hmm. I would be interested too especially because I don't have a redi cube. And also what language would be helpful if you want to code a cube simulation?
If the program is just a simulator it doesn't matter. If it's gonna (pre)compute tables it would be best to do it in a fast language like C++ or Rust.
 
for a random-state scrambler
I mean, what's your desired result?

Are you trying to code a random-state scrambler making use of min2phase.js? In what language? You'll minimally need something that can run JavaScript (like whatever web browser you already have on your computer) and obviously also min2phase.js itself.

Do you just want to get random-state scrambles? You can already use csTimer to generate scrambles in bulk if that's your use case.
 
Are you trying to code a random-state scrambler making use of min2phase.js? In what language? You'll minimally need something that can run JavaScript (like whatever web browser you already have on your computer) and obviously also min2phase.js itself.
I'm trying to code a random-state scrambler using min2phase.js in javascript. I've got vscode already.
 
Is anyone aware of any projects that use machine learning to reconstruct solves? I've had this idea for a while, and while a big undertaking think there is a huge benefit to having it. Do an ao1000 and have the ML create stats about alg recog, execution etc.
 
Is anyone aware of any projects that use machine learning to reconstruct solves? I've had this idea for a while, and while a big undertaking think there is a huge benefit to having it. Do an ao1000 and have the ML create stats about alg recog, execution etc.
ML is an extremely broad area. Were you thinking of like computer vision or something?
 
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