ruffleduck
Member
WCA uses random state. Random move scrambles are quicker to generate. Not a huge difference.Is it better to use random-state or random-move scrambles for 4x4 on cstimer.
WCA uses random state. Random move scrambles are quicker to generate. Not a huge difference.Is it better to use random-state or random-move scrambles for 4x4 on cstimer.
To add on to this: this only matters if you have a very slow computer and want to generate a very large batch of scrambles at once.Random move scrambles are quicker to generate.
Thanks a lot, I wanted it to be 2s because every 1000 solves I like to make a pie chart of of my percentage and improvements.Settings -> Tools -> time distribution precision -> 2s
It probably automatically changed to 5s because the range in your times was larger after so many solves, so doing 2s intervals will make the distribution chart a lot taller.
I am looking for a 2x2 solver that has a similar interface as Cube Explorer (which is only available for 3x3 as far as I know). I will appreciate if the suggested solver does not involve using command prompts or whatsoever as I find it hard to understand them (and as of now still don't).
If you ignore edges, you can use Cube Explorer to gen 2x2 algs.I am looking for a 2x2 solver that has a similar interface as Cube Explorer (which is only available for 3x3 as far as I know). I will appreciate if the suggested solver does not involve using command prompts or whatsoever as I find it hard to understand them (and as of now still don't).
Hmm. I would be interested too especially because I don't have a redi cube. And also what language would be helpful if you want to code a cube simulation?Is there a cube simulator that features higher order Redi Cubes (Mosaic and up) or Rediminxes?
probably c++Hmm. I would be interested too especially because I don't have a redi cube. And also what language would be helpful if you want to code a cube simulation?
If the program is just a simulator it doesn't matter. If it's gonna (pre)compute tables it would be best to do it in a fast language like C++ or Rust.Hmm. I would be interested too especially because I don't have a redi cube. And also what language would be helpful if you want to code a cube simulation?
What are you trying to use it for?Do I have to download stuff to use min2phase.js?
(forgive me for being a js noob)
for a random-state scramblerWhat are you trying to use it for?
I mean, what's your desired result?for a random-state scrambler
I'm trying to code a random-state scrambler using min2phase.js in javascript. I've got vscode already.Are you trying to code a random-state scrambler making use of min2phase.js? In what language? You'll minimally need something that can run JavaScript (like whatever web browser you already have on your computer) and obviously also min2phase.js itself.
Have a look at the readme.I'm trying to code a random-state scrambler using min2phase.js in javascript. I've got vscode already.
min2phase.solve(min2phase.randomCube())
should produce what you want.ML is an extremely broad area. Were you thinking of like computer vision or something?Is anyone aware of any projects that use machine learning to reconstruct solves? I've had this idea for a while, and while a big undertaking think there is a huge benefit to having it. Do an ao1000 and have the ML create stats about alg recog, execution etc.