Memory Methods

For corner orientation, I memorize a string of 8 numbers for each corner. If its twisted clockwise, I remember 1, counter-clockwise, I remember 2, and if it's oriented correctly, I remember 0. My memorization might look like this: 2112 0012

For edge orientation, I just remember the numbers of the edges that aren't oriented, like 2, 5, 7, 12

Permutation, I remember in sentences. For each number, I assign a letter, and I create a sentence for each permutation cycle.
 
So, for the Roman Room method, do you think this could work?

I didn't quite get the idea for it, but I have an idea of how to do it.

There are 20 cubies on a standard 3x3x3, so remember 2 rooms with 12 and 8 objects each, going in a circle.

Each cubie is assigned a number. Edges get 1-12 (first room) Corners get 13-20 (second room). This way, I picture myself running around one room for the edges, and one room for the corners.

Edges: Game room
1-Small table
2-Chair
3-Posters
4-TV
5-Game consoles
6-Drums
7-Guitar
8-Amp
9-Chord List
10-Couch
11-Light Switch
12-Door

Bedroom:

13-Bed
14-Alarm Clock
15-Light Switch
16-Closet
17-TV
18-Picture
19-Desk
20-Laptop

I haven't had a chance to try it because I don't understand how to remember orientation, and how to remember which way an edge is flipped (green on top yellow on side or vice-versa)
 
What if for edges, you assign each piece as a number 1-12 and when you memo, pretend the number is a position on a clock. Then, the cycle becomes connecting the dots on a clock?
This way, you only have to visualize lines on one single picture. Easier than classic visual in that it's not a 3D image so line connections on clearer. I'll try this later to see if it works out for me.

Hmmm... I just realized this only works for 3OP. I don't know If I want to use my corner method, 18 syllables get too confusing.
The best I can think of is use the syllables for edges and visual for corners, but I got too comfortable with syllable corners!

The clock idea could work for M2 using hexadecimal for memorizing the orientation.

@wuqiong: I've also had this idea before, for M2 edge stickers. But that means 11-12 words to memorize most of the time (for edges), for ease of memorization these words have to make sense to you (and ba di go no fa la doesn't really make sense to me), and that's how I came up with my idea (the one above yours). But that idea is modified to suit the English-speaking community, here's my original, original idea that you might like since you know Chinese.

I'm came up with the idea because I know Chinese (and there has to be an advantage for knowing an Asian language, because its structure is very different from Western languages), so my original idea for M2 edges was this: for every edge piece assign a consonant (sheng1 mu3) and for stickers on UDFB assign a group of vowels (yun4 mu3), and for stickers on LR assign another group of vowels. I'll explain the 'group of vowels' thing later.

And here's the powerful part about knowing Chinese: you can almost always form a sentence that makes sense (not a lot of sense, but yeah, at least there's some sense) without a lot of thinking because each word can have 4 'sounds' (actually 5, including 'no sound'). And what makes this system even more powerful is, you can choose almost any word you like with the 'group of vowels' 'function'. Here's an example:

Group of vowels 1: anything that starts with a, o, e
E.g. a, an, ang, ai, ao, o, ou, ong, e, en, eng, er, etc.

Group of vowels 2: anything that starts with i, u, v (yeah v means u with 2 dots above)
E.g. i, ia, iao, iang, ian, u, uo, ua, v, ve, etc.

Get the idea? And you can adapt this for corners! Say I group a, e for UD; i, u for BF; o, v for LR, this isn't very good grouping but it's just an example. Your 'ba di go no fa la' instantly becomes 'ba du gou nong fei le' (and I came up with this right here, right now), it means 'made the poisonous dog fat' (ba3 du2 gou3 nong4 fei2 le0), if you get what I mean. See the flexibility? Give your comments on this system.

This could be much easier with Japanese (don't tell them that) because they can have a consonant and vowel-leading sounds for every location. Then they could pair them up into one hiragana character or a simple kanji character. This gives them more word choices because their "alphabet" is made up of consonant + vowel-leading sounds. This way, they can use very few "words"/kanji to memorize the puzzle. Correct me if I'm wrong though; I don't know much Japanese.
 
I was thinking of a memo method for clock BLD. My thoughts came across using a graph.

The graph would be an x-y axis graph, -6 to 6 range for X and Y axis, with 4 quadrants.

(x,y)

The first clock would be the "x" and the second would be "y". Repeat for all clocks and you would only need to memorize 7 "points".

I'm still thinking of how to memorize the coordinates easier. (Maybe connecting the dots?)
 
What method is this.

( i use it for multi )

I make each cube a different age that I was and make a story from that.

ex

cube 1-- 6 years old. That has a story behind it then when the story is done for that cube.

cube 2--- age 7-- Make a story then continue.

Is this just another story method, or is it something different.
 
What method is this.

( i use it for multi )

I make each cube a different age that I was and make a story from that.

ex

cube 1-- 6 years old. That has a story behind it then when the story is done for that cube.

cube 2--- age 7-- Make a story then continue.

Is this just another story method, or is it something different.

Correct me if I'm missing something, but how does age help you differentiate between cubes when you're doing something like 30 cubes multi? I don't see how you can tell the 12-year-old story from the 13-year-old story apart (because you'd be about the same "size", if you know what I mean) unless something really significant happened every year in your life.

If you're doing anything close to 30 cubes, then why not make the age gap larger for easier visualization of the stories? E.g. use yourself as a baby for the first cube, as a 10-year-old for the next, a teen for the next, and so on.

Edit: Oh, and of course, there's the cliched "if it works for you, it works" :)
 
What method is this.

( i use it for multi )

I make each cube a different age that I was and make a story from that.

ex

cube 1-- 6 years old. That has a story behind it then when the story is done for that cube.

cube 2--- age 7-- Make a story then continue.

Is this just another story method, or is it something different.

Correct me if I'm missing something, but how does age help you differentiate between cubes when you're doing something like 30 cubes multi? I don't see how you can tell the 12-year-old story from the 13-year-old story apart (because you'd be about the same "size", if you know what I mean) unless something really significant happened every year in your life.

If you're doing anything close to 30 cubes, then why not make the age gap larger for easier visualization of the stories? E.g. use yourself as a baby for the first cube, as a 10-year-old for the next, a teen for the next, and so on.

Edit: Oh, and of course, there's the cliched "if it works for you, it works" :)



With age gaps that would be easier to remember, but I would have less stories and less cube I can do because im not that old. im only 17 about to turn 18 inna few weeks :) .

Its like you know for sure something happened when you were a certain age, or its about something that happened and what I was feeling that day.
( thats the best way I can explain it )

EXAMPLE: This cube would be a story about things that happened when I was 6
I was PlAying outside once WhEn I saw the Fire Alarm. I PuLled it and the whole apartment when CRazy. ect...

Then another cube would be about things that happened when I was 7 and ect.


Stuff like that. They are usually have fun memories, or bad ones. Pulling the fire alarm was for sure a good one. Usually the stories start and end with my birthday. when something always seemes to happen. :).

For a LARGE amount of cubes this not work I will combine With things that happened in different grade levels.

Ex. This cube would be 1st grade. The next cube would be 2nd grade and so on.

( I really hope you understood the post correctly )

I don't know how I would do more than 50 cubes, but i'll find a way :)
 
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I use Hexadecimal for Edge Orientation and hence need to remember only 3 bytes.
Are you sure?

You don't need three bytes for EO only. You only need 12 bits i.e 3 nibbles.

Ok You got me there but if I have to remember 3 different alphabets or numbers (which are in Hexa). I would require 3 bytes in my brain.

:D My brain does not work in terms of nibbles i.e I have to remember 12 nibbles as 3 bytes not 1.5 bytes.

BTW, See you in Kanpur
 
*This only applies if you use Pochmann*

The only problem with this technique is the orientation on the pieces. Which way they are turned? I have no clue how to remember this...

You have to remember the TOP piece in the buffer. Not back to front.

The Orange and Green edge piece is named "Halloween"

Orange on top of buffer, green on other side of edge = Halloween
Green on top of buffer, Orange on other side of edge = GO

http://stefan-pochmann.info/spocc/blindsolving/3x3/old.php

But, you really have to learn how to solve it with a BLD method before you worry about memorizing. You got to know what to memorize.:)
 
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