Lotsofsloths
Veteran
Edges: R U2 R2 U2 R2 U2 R
Corners: (R U R' U') x3
So take a quick look at those algs(which BTW are both 2Gen):
The first one only affects the edges, while the second only affects the corners. So, firstly, orient the edges in the F2B2 group and orient the corners.
Edges:
Solve the edges first usuing the first alg and using UR as your piece that will be switching out, and DR as the piece that you will be shooting to.
Some setup moves are pretty intuitive. But we have a few setup moves(also like what shoudl you do) that are a problem.. what if you have to shoot to UF or UB?
Corners:
Look at what the alg affects, it affects the URF and DRF(it swicthes those 2 without messing the orientation) and it also affects URB and UBL(swicthes but messes the orientation up). So you would use URF as the piece that gets swicthed out, and DRF as the piece that you shoot to. The problem is:
What if you have to shoot into UFL or URB or UBL?
So overall I think the edges are a good idea,but the corners are kind of tricky, if anyone could help me perfect and rinse out all of the glitches of this BLD system(thats based of Pochmann) that would be very helpfull.
Corners: (R U R' U') x3
So take a quick look at those algs(which BTW are both 2Gen):
The first one only affects the edges, while the second only affects the corners. So, firstly, orient the edges in the F2B2 group and orient the corners.
Edges:
Solve the edges first usuing the first alg and using UR as your piece that will be switching out, and DR as the piece that you will be shooting to.
Some setup moves are pretty intuitive. But we have a few setup moves(also like what shoudl you do) that are a problem.. what if you have to shoot to UF or UB?
Corners:
Look at what the alg affects, it affects the URF and DRF(it swicthes those 2 without messing the orientation) and it also affects URB and UBL(swicthes but messes the orientation up). So you would use URF as the piece that gets swicthed out, and DRF as the piece that you shoot to. The problem is:
What if you have to shoot into UFL or URB or UBL?
So overall I think the edges are a good idea,but the corners are kind of tricky, if anyone could help me perfect and rinse out all of the glitches of this BLD system(thats based of Pochmann) that would be very helpfull.