"Rough cuber"

Jaysammey777

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I am considered a "rough cuber". I've been cubing with rubik's brands for almost a year. about a mounth ago I got an AV anf FII. They are both set tight and pop, alot, even using them OH.

Does anybody know how I can control myself to use a "light touch" on cubes?
 
I'm also getting used to the FII, I recently got one as well. I know what you mean when you say that you have to adjust to these "light touch" cubes. I'm trying two different things. My usual turn-slow during F2L pace usually gives me slower times on this cube because I inadvertently turn a lot faster than usual, because it's so easy to on such a light cube. One thing I'm trying now is the "fast and choppy" style of turning juuuuuuuuust under my top speed, so that the faster turning overcomes the pauses I have in recognition between the pairs.

The right thing seems to be a sort of balance between the two approaches for me, but moreso on the turn fast and choppy side. At least that's what I'm finding so far. Post if you get any ideas of how you handle this, as I'd be interested to read them!

Chris
 
A nice tip:
Set your cube too loose... to the point that you have to be very precise in order to avoid popping it, but not so loose that it falls apart. You wouldn't want to compete like this, but it will help train you to be more precise.

When turning, you typically have one hand, or portion of a hand holding the cube stable while the other hand or the other portion of the same hand is moving a face. Don't think about the portion that is turning the cube... instead, think about using a light touch with the fingers that are holding the cube stable. When you accomplish this, you force yourself to match the "aggressiveness" of the stabilizing fingers with the turning fingers, or else the cube will fly out of your hands.
 
Seems like you are just overshooting your turns?

Two options (assume U' R move)
A stop your turn deliberately short so your next move can cut the corner.
B start faster with your next move (= actually same as A but focussing on the 2nd move)

For A you can actually use some of your "holding fingers" to slow/stop the rotation.
 
Try and aim for precision in your turns, speed will come later. It's also possible that you've set your cube a bit too tight, which could be why you feel the need to force it through the turns.

Another important thing you may want to check is if you have set your cube to equal tensions on all faces. Completely disassemble your cube, take the core/centre pieces, grab on to two opposite centre pieces and pull. Check the distance each centre can stretch way from the core. Ideally, you want these to be as similar as possible for a well balanced cube.
 
Set em' really loose, so that when you turn them, it feels like its going to pop.(Not so loose its going to fall apart though) Your look ahead will be better too. Or.. get an A3F, rarely pops unless its set too loose. *cough*
 
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