How To Fix This On 4x4?

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W4RTUSK

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image.jpg I have no idea what I have done. The cube is a 4x4 cube and it doesn’t corner flip. What do I do?
 
If the rest of the cube is solved, then that is PLL parity. If doing PLL parity made it worse then you probably misunderstood the instructions.
 
No I didn’t. The video isn’t even what my cube looks like.

I don’t know what you’re talking about because I did exactly what the video said and it didn’t work because the two sides in the video were in opposite sides where as mine are adjacent.
 
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I did it even though my cube is adjacent and it still made it worse not better because he doesn’t show you how to hold it and now I can’t ****ing solve it
 
Hild it so that one of the unsolved peices is in the top layer, and in the front
If it makes it worse you are doing the alg wrong
If you think you did it right but it still messed up, you did it wrong
 
Hild it so that one of the unsolved peices is in the top layer, and in the front
If it makes it worse you are doing the alg wrong
If you think you did it right but it still messed up, you did it wrong
Like I said before, I did it and IT DIDNT WORK. Not my fault.

If you want it to be solved, couldn't you just take out the pieces that are not solved and switch them so that it is solved?
No
 
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You haven't given us much information; only a grainy picture of two sides of a 4x4 and saying you can't solve it. Many people have logically guessed that you have PLL parity and given you resources to fix it, but you don't seem to be using the resources to their full potential.

You also haven't told us about any prior knowledge of cubing that you have, or how you got to the case you showed. I'm assuming you were using a tutorial, and a general rule for tutorials that I've found is that they are not magic cube-solvers. You're going to need to put some time into it, repeat and rewind parts where you're confused, and overall make sure you're dedicated to the task.

But, if you want a PLL parity algorithm (which gets you out of the parity state, but does NOT directly solve the cube), you should use: 2R2 U2 2R2 Uw2 2R2 2U2
 
You haven't given us much information; only a grainy picture of two sides of a 4x4 and saying you can't solve it. Many people have logically guessed that you have PLL parity and given you resources to fix it, but you don't seem to be using the resources to their full potential.

You also haven't told us about any prior knowledge of cubing that you have, or how you got to the case you showed. I'm assuming you were using a tutorial, and a general rule for tutorials that I've found is that they are not magic cube-solvers. You're going to need to put some time into it, repeat and rewind parts where you're confused, and overall make sure you're dedicated to the task.

But, if you want a PLL parity algorithm (which gets you out of the parity state, but does NOT directly solve the cube), you should use: 2R2 U2 2R2 Uw2 2R2 2U2
I’m not sure why you wrote that because that logically makes no sense and if that wasn’t obvious enough.
 
If I were you, I would solve as much of it as you can, until you get back to the two swapped edges. Like DGCubes said, tutorials aren't going to always make 100% sense and sometimes you will have to do the best you can and figure something out on your own. If tutorials always worked, then Rubik's Cubes wouldn't really be a puzzle anymore.
 
Yea, just solve it back, if you still have the case do the alg
If it messes up the cube it just means you did it wrong, part of cubing is trial and error
 
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