W4RTUSK
Member
- Joined
- Mar 2, 2018
- Messages
- 11
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Like I said before, I did it and IT DIDNT WORK. Not my fault.Hild it so that one of the unsolved peices is in the top layer, and in the front
If it makes it worse you are doing the alg wrong
If you think you did it right but it still messed up, you did it wrong
NoIf you want it to be solved, couldn't you just take out the pieces that are not solved and switch them so that it is solved?
Can’t tell if you’re being sarcastic or you’re deficient. Blocked.Why not?
Yeah but the cube doesn’t look like that anymore
what does your cube look like now?Like I said before, I did it and IT DIDNT WORK. Not my fault.
I’m not sure why you wrote that because that logically makes no sense and if that wasn’t obvious enough.You haven't given us much information; only a grainy picture of two sides of a 4x4 and saying you can't solve it. Many people have logically guessed that you have PLL parity and given you resources to fix it, but you don't seem to be using the resources to their full potential.
You also haven't told us about any prior knowledge of cubing that you have, or how you got to the case you showed. I'm assuming you were using a tutorial, and a general rule for tutorials that I've found is that they are not magic cube-solvers. You're going to need to put some time into it, repeat and rewind parts where you're confused, and overall make sure you're dedicated to the task.
But, if you want a PLL parity algorithm (which gets you out of the parity state, but does NOT directly solve the cube), you should use: 2R2 U2 2R2 Uw2 2R2 2U2