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Full 1LLL

IsThatA4x4

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Given what happened with ZBLL, I wouldn't be surprised if learning a lot of 1LLL becomes standardised.
I could even see a kind of 2-alg pauseless approach being taken like with square-1 PBL possibly? Maybe?
 
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I've heard that some top cubers can essentially always predict PLL from OLL (mostly subconsciously from what I understand). Jayden McNeill has ROLL and JOLL, which allows you to narrow PLL down to about 1/6 of the cases.
meanwhile me feeling the king of the black coconut candy because I can predict auf before pll
 

IsThatA4x4

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2022RITC01
I've heard that some top cubers can essentially always predict PLL from OLL (mostly subconsciously from what I understand). Jayden McNeill has ROLL and JOLL, which allows you to narrow PLL down to about 1/6 of the cases.
That's pretty cool, but I think the reason behind 2-alg PBL was to get a lower slice count than CP/EP.
If you could theoretically learn a set of relatively short 1LLL algs, maybe about as large as ZBLL (or less maybe), that when combined could solve every 1LLL case, and end up with a lower movecount, that would be great, but it seems slightly out of the realm of viability to me.
 

OreKehStrah

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That's pretty cool, but I think the reason behind 2-alg PBL was to get a lower slice count than CP/EP.
If you could theoretically learn a set of relatively short 1LLL algs, maybe about as large as ZBLL (or less maybe), that when combined could solve every 1LLL case, and end up with a lower movecount, that would be great, but it seems slightly out of the realm of viability to me.
You can. There are even sites out where you put in the desired algs and it shows what every combo covers. Look up stuff like DUPLEX.
 

Thom S.

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That's pretty cool, but I think the reason behind 2-alg PBL was to get a lower slice count than CP/EP.
Different thing because predicting both Layers before CP is incredibly easy(I personally recognise CP and EO at the same time so I just need to look at the Edges before PBL) but except for when you use Pure OLL, OLL isn't that easy to learn piece manipulation( F R U R' U' F' is a Y Perm, ******* am I right) as it is CP.


If you could theoretically learn a set of relatively short 1LLL algs, maybe about as large as ZBLL (or less maybe), that when combined could solve every 1LLL case, and end up with a lower movecount, that would be great, but it seems slightly out of the realm of viability to me
OLLCP, you are thinking of OLLCP. Learn how edges are manipulated and look at UF ad UR at every solve to see what EPLL you get. Then pauseless look at the AUF.
 
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This is a 1LLL spreadsheet that I made (it is too big to preview online so you need to download it)

https://drive.google.com/open?id=1bfo7CTsUgzNXH4nymTvv8EtmdDj_D-Dg

It has a full 1LLL list of which approximately 2200 are algorithms people have chosen by hand before. It has 400,000+ algorithms stored in it. I am in the process of choosing my own algorithms for every LL case. It is extremely efficient. It takes me about 1 hour to find and add what I think are the best algorithms for an OLL set of 72 cases.

I have compiled a list of inverses and mirrors. I am compiling a list of all 1 to 3 htm conjugates of LL cases. There are 405 1 to 3 htm conjugates (ignoring ones which are effectively identical) and about 80,000 of these conjugates of LL cases that can be used to solve a LL case. I'll add these to the spreadsheet when I have finished.

When I have finished creating my own list of 1LLL algorithms I plan to analyse it and reduce it to as little information as possible using inverses, mirrors, conjugates and 2 1LLLs (as well as those composed of 2 1LLLs with a one move cancellation). I will then start learning it. I currently know about 150 ZBLLs/PLLs.

Let me know what you think of it and if there is anything you would like to see added to it.
oh my god 2200 algs chosen my hand
 
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