Fastest Method

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"The other definition that is often used for "freestyle" is simply a method that will solve the position and orientation of pieces at the same time. In the method classification this would be all methods that are of the form: (Free or Fixed), direct, (2-cycle or 3-cycle) "

If you're using the 'classic' definition, it doesn't include 2 cycle methods. Should we change this?

Otherwise, nice page!

Sure, please feel free to change it! I would certainly agree with your definition.

This is not my project, I intended this to be for the community. I am not proposing this method on my own, I simply collected together feedback from others in this thread (and the debate a few months ago) and that feedback happened to combine together to become this classification system.
 
Couldn't help it, had to change
"Direct" methods will solve the position and orientation of pieces at the same time.
to
"Direct" methods will simply solve the pieces.

Who using a direct method thinks he's permuting and orienting? I certainly don't. I don't think of permutation and orientation at all, I just solve. I find it a really really odd viewpoint to say you're permuting and orienting. That perspective is so 2003/2004.
 
Stefan, sounds great! I agree that viewing it as simply solving the pieces makes more sense! Thanks for your edit!

Please everyone, change what needs to be changed! What I wrote is simply a beginning. This page needs a lot of work to be a proper Wiki page in my opinion!

More edits/contributions/ideas/opinions! Please! :D
 
To make sure I understand correctly, are you implying perhaps a 4th attribute "fixed buffer" vs. "floating buffer"?
Makes sense to me. Fixed buffer seems to be the 'default' choice on this one though, so it may be unneccessary to explicitly mention it, but the use of a floating buffer should definitely be indicated.
 
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