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What is the fastest kilominx method?

highnickk

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I'm thinking of getting into speedsolving the kilominx, and I'm wondering if there are any methods that are faster than the beginners/layer by layer method.
 

CrispyCubing

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This is just my approach, I’m not very fast (~26) but I’ve thought about it a good bit.

I recommend using basically Westlund but you solve pieces in two basic ways:

1 corner at a time. Just basic Westlund method.

2 corners at a time. Make a bar of two corners and then insert as a pair.

Don’t limit yourself to only one of these two methods but do whatever you see first. Practice both of these techniques separately in untimed solves then use them both. I would also recommend having a fixed order after you solve the first layer but once again (especially at a faster speed) don’t limit yourself: solve what you see.
 
Last edited:

GenTheSnail

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I'm thinking of getting into speedsolving the kilominx, and I'm wondering if there are any methods that are faster than the beginners/layer by layer method.
The way that I go about it is:

1. Build a layer. Blocks or whatever, get it done.
2a. Put one piece of S2L in
2b. Solve pairs of two corners for the rest of S2L (I guess like westlund?)
3. LL: OCLL/PLL

I've averaged sub 30 with this when I used to practice kilo. There was also an LL method proposed a while ago, where you permute two corners while doing OCLL so that you only have the good PLL or skip. I can't find it right now, and I don't even know if the algs/recog are good enough to be worth it.
 

cuberswoop

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Ima make a 1LLL kilo sheet. Give me a week
CLL*
anyway here's one that already exists:
 
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CLL*
anyway here's one that already exists:
If you want to be specific like that then I would like to remind you of a conversation in the SS chat where I insisted we call it OLLCP. If you are going to be redundant you might as weel be so as much as possible. The solvable pieces of the last layer of kilominx consists of only corners so it doesn't matter if you call it 1LLL, CLL, or OLLCP. OLLCP is honestly the coolest sounds and most redundant so you might as well do that.
 
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