JTWong71
Veteran
Is it possible you have the scramble?
I will try to reconstruct the solve to see how efficient it is currently when speedsolving.
I will try to reconstruct the solve to see how efficient it is currently when speedsolving.
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Lol you are ignoring HK...
Constant high 20s is possible with HK after practice, but most example solves are 30-40, like ECE...
Again, you are ignoring HK in everything I say...
Some people are switching to HK as well
I don't think it's visible in the vid, and otherwise, I didn't save itIs it possible you have the scramble?
I will try to reconstruct the solve to see how efficient it is currently when speedsolving.
AWESOME MATE!!!Guys, here is an example of a "fast" solve (12.42). I would like to film an ao12, but I'm just a bit too busy to do anything more.
Alex Maass got some awesome times on an HK variant after he learned it just a few minutes before. He has a video, compare this to his other times.I personally dislike HK, and I am already getting great times with just ECE. I don't think a combination of HK and ECE is a good idea tbh. I'm not saying ECE is better than HK, but if you take a look at the top ECE solvers (aka me lol) vs the top HK solvers, ECE is undoubtedly the better method, unless you can provide us with a video of an HK solve that is faster than my video of ECE.
I'm not saying ECE is better than HK
Hmmm, I'm thinking your statements are slightly lacking in evidence and your views on either method are a little biasedand influenced by opinion rather than truth... What exactly is your honest opinion? Look through the HK thread and point out any flaws that make it worse than ECE or anything that makes it better.ECE is undoubtedly the better method,
LolThis could either work so unbelievably well that CFOP disappears, or just fails.
Finished reconstructing. 58 STM... That's surprising, might be because it's a speedsolve, but still about 15 moves off from the theoretical average moves for the EZD Variant.
Thanks for posting the video, but one solve isn't enough. It's silly to point to one solve as evidence of anything, whether it's a fast time or a high move count. With all the effort you're putting in here, I don't believe you're too busy to do more than one solve.ECE is undoubtedly the better method, unless you can provide us with a video of an HK solve that is faster than my video of ECE.
That isn't what I did. What you said was the SLS setup was part of the SV alg. This reconstruction is incorrect, sorry to sayFinished Reconstructing the Example Solve.
U F R2 D' R U' //Partial EO+1, Orient Some Corners
D L' U2 R U R' U2 L //SLS/WV Setup
U' R U R' D2 //SLS/WV
R2 U' R2 //Seperate Corners
y' R2 U R2 U' R2 U R2 U R2 U2' R2 //Permute Corners
y M' U M2 U' M' //BR + BL Edges
y' M' U' M U M' U' M D' //EO + 2 More Edges
R2 U R U R' U' R' U' R' U R' U2 //EPLL
58 STM
4.67 TPS
Thanks for posting the video, but one solve isn't enough. It's silly to point to one solve as evidence of anything, whether it's a fast time or a high move count. With all the effort you're putting in here, I don't believe you're too busy to do more than one solve.
I'm not trying to catch you out, or conclude the merits of the method from one video. I don't care if it's a slow average or higher move count, and that wouldn't prove those things can't be improved. It would just be interesting to see the method being used, and it would enable discussion of things like recognition, ergonomics, etc. based on some input other than theorising and speculation.
It's great to see some method innovation on here actually getting some popular support, as so many ideas are just shot down, but for wider credibility you're going to have to demonstrate it not just talk about it.
Im mainly just too lazy to upload an average, I'll try to get around to it at some point. In the meantime, I'd like to say I didn't quite express myself properly in some previous posts. I don't think ECE is a revolutionary method, I don't think ECE is better than any other methods and I don't really enjoy having to deal with this thread everyday. Although it may not seem like it, I actually don't have that much time to do all this forum stuff, and it's taking up too much time. I'm going to have to drop development of this method for a while, it has become too great if a task to deal with. I encourage others to learn this method and hopefully have as much success as I did.Thanks for posting the video, but one solve isn't enough. It's silly to point to one solve as evidence of anything, whether it's a fast time or a high move count. With all the effort you're putting in here, I don't believe you're too busy to do more than one solve.
I'm not trying to catch you out, or conclude the merits of the method from one video. I don't care if it's a slow average or higher move count, and that wouldn't prove those things can't be improved. It would just be interesting to see the method being used, and it would enable discussion of things like recognition, ergonomics, etc. based on some input other than theorising and speculation.
It's great to see some method innovation on here actually getting some popular support, as so many ideas are just shot down, but for wider credibility you're going to have to demonstrate it not just talk about it.
That isn't what I did. What you said was the SLS setup was part of the SV alg. This reconstruction is incorrect, sorry to say![]()
hey guys, if Shadowslice, crafto22, or anyone who knows enough wants to help fill out the ECE method wiki page here than it would be greatly appreciated!
I agree, very similar to the average move count of Hawaiian Kociemba (40 or less garunteed if used correctly), check out the thread or wiki page. Would a combination be viable, and is one even possible? They are very different methods. This could either work so unbelievably well that CFOP disappears, or just fails.
JTWong71 said:Tried combined the 2 methods somewhat, got the STM down to around 30.
y2 //Inspection
R2 U2 R2 D F' r' //First Block
B D' R' D L F2 B U' B' L' //EO+Some Edges
U' R2 U R2 U' F2 D' L2 D' L2 D2 F2 //CP+EP
28 STM, if somehow someone learns all the final permutations for the last step.
y2 //Inspection
R2 U2 R2 D F' r' //First Block
B D' R' D L F2 B U' B' L' //EO+Some Edges
U F2 D' L2 U L2 U F2 D //CP + BR Edge Placement Skip
M2 U M U2 M' U M2 //EPLL
32 STM, Seperating CP and then doing EP.
Not sure if this was just lucky, although I combined the E-Slice Edges with the Orientation step, while also placing a couple edges for a 2x2x3.
Did the same scramble using ECE:
x //Inspection
F R' L d' B //EOLine
R' U R' U' B2 R U' R //E-Slice Edges + CO
U2 D' L U2 L D L D' L D L' D' L2 U2 L' //CP
D' M S' D' M D2 M U' S' M U //L8E
39 STM, it could've dropped to 28 STM but that is only if someone learns CP+EP combined when only 4 pieces are solves as a minimum.
Same scramble using HK:
y //Inspection
D' F' R2 B' L D2 F2 D2 //2x2x3
F' U F U' F' U2 F //EO+F2L-1C
R' F R F' R' F R F' R F R' F' R //AB3C
F' U' f R F R' B' R //L3C
36 STM
Yes that is correct nice job!I was going to change it once I realized, I was rushing the naming part because it was already late for me and I had school the next day. Other than the naming of what the reconstructed steps had, it was still your solve. If you still don't believe me, you can check the video and see if the moves matched what you did.
Fixed Version:
U F R2 D' R U' //Partial EO+1, Orient Some Corners
D L' U2 R U R' U2 L U' R U R' D2 //Summer Variation
R2 U' R2 //Seperate Corners
y' R2 U R2 U' R2 U R2 U R2 U2' R2 //Permute Corners
y M' U M2 U' M' //BR + BL Edges
y' M' U' M U M' U' M D' //EO + 2 More Edges
R2 U R U R' U' R' U' R' U R' U2 //EPLL