the algorithms for EZD are here:
link to EPBL version 2.0
you can comment on the paper if you want to suggest changes or modifications.
and for square 1 algorithms:
->the / in between the parentheses is an R2 move
ignore any 1 or -1's in the parentheses:
for the instance (a,b):
-If a is equal to 3, do a U face move. if a is equal to -3, do a U' face move.
for any algorithm where there is an odd number of /'s, you need to tweak it because the e-slice edges on the R face will be switched, if you really are out of ideas ill find my tweaked algorithms and PM them to you.