ichcubegerne
Veteran
My first idea was the generally colored pieces, but the blackly colered pieces are more realistic
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For a method such as RedKB's, which is the one I was essentially using for a couple of weeks before I started putting all the triangles in their proper orbit first (which is what I do now), the set of algs ichcubegerne is asking for would be particularly useful.
Oh I see. So your goal is to finish off all last layer triangles(only), then solve the edges, then L4C. Am I correct?View attachment 11287
My first idea was the generally colored pieces, but the blackly colered pieces are more realistic
Oh I see. So your goal is to finish off all last layer triangles(only), then solve the edges, then L4C. Am I correct?
So are you going to solve the other four triangles(the four in the back that I can't see) intuitively?
I think it's fascinating that many of these algorithms include moves that might be potentially considered illegal, since they involve the puzzle needing to stretch in some way in order for them to work. For a puzzle with no give, they wouldn't work. R+ F+2 R-, for instance.Here are just some algs I made by hand, comment in more algs/ better algs if you have them
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Curvy copter triangle algs
Last edge algs RUF Edge unsolved Back triangle (RUB) solved (the names above the alg show where the unsolved piece is) UFR R+ F+2 R- F- FR- F+2 FR+ F UFL R+ F+2 R F-2 R+2 UBR R-2 F+2 R F-2 R- UBL R L+2 FR- F FR+ L-2 R F R F Front triangle (RUF) solved UFR R+ F+2 R F-2 R- UFL y2 L R-2 FL+ ...docs.google.com
So what method do you use after you put all the triangles in their correct orbit? For me personally I only know RedKB's method for both jumbled and non-jumbled CC.For a method such as RedKB's, which is the one I was essentially using for a couple of weeks before I started putting all the triangles in their proper orbit first (which is what I do now)
I haven't even watched his non-jumbled video. I basically follow his jumbled video to get the bottom half done (with the advantage of never having to do jumbling moves). Then I solve as many of the top half triangles as possible intuitively, and solve the top edges at the same time as much as possible, which usually only leaves one or two triangles and maybe one flipped edge. Then I solve the rest again back to basically using RedKB's method, except that I still just use my own algs to solve the corners at the end (the ones I used to solve it on my own from scratch, before I looked up a method).So what method do you use after you put all the triangles in their correct orbit? For me personally I only know RedKB's method for both jumbled and non-jumbled CC.
Yes. It’s the most familiar approach and is probably the best. If you wanna go crazy, you can learn around 100 algs and completely solve the corners in one alg. I keep meaning to learn it all, but it’s hard to find time and motivation to do lol.I know it's a bump, but do you guys think OLL PLL is better for curvy copter or a kind of CLL ELL as suggested in this thread?
Probably optimal would be solving the center triangles and ELL (only orientation: they can't permute) followed by a one-look CLL. I'm not even ambitious enough to figure out how many algs that is, let alone learn them.I know it's a bump, but do you guys think OLL PLL is better for curvy copter or a kind of CLL ELL as suggested in this thread?
I have an alg sheet of them I can link. It’s only around 100 ish iirc which isn’t too bad since it would like save like 5 seconds due to move count and bad hardware.Probably optimal would be solving the center triangles and ELL (only orientation: they can't permute) followed by a one-look CLL. I'm not even ambitious enough to figure out how many algs that is, let alone learn them.
Where can I find it?
Use a different browsersThank you, but the images aren't loading. How can I fix this?