Curvy Copter T4T algorithms(move optimal!)

Would you support Curvy Copter as an official WCA event?

  • Yes

    Votes: 17 65.4%
  • No

    Votes: 1 3.8%
  • After better hardware/solve method exists

    Votes: 8 30.8%

  • Total voters
    26
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My first idea was the generally colored pieces, but the blackly colered pieces are more realistic
 
For a method such as RedKB's, which is the one I was essentially using for a couple of weeks before I started putting all the triangles in their proper orbit first (which is what I do now), the set of algs ichcubegerne is asking for would be particularly useful.
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My first idea was the generally colored pieces, but the blackly colered pieces are more realistic
Oh I see. So your goal is to finish off all last layer triangles(only), then solve the edges, then L4C. Am I correct?

So are you going to solve the other four triangles(the four in the back that I can't see) intuitively?
 
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Oh I see. So your goal is to finish off all last layer triangles(only), then solve the edges, then L4C. Am I correct?

So are you going to solve the other four triangles(the four in the back that I can't see) intuitively?

Thats basically the idea and what I currently do. And solving this intuitively is pretty easy. Also the grey part additionally seems to not be that difficult.
 
Here are just some algs I made by hand, comment in more algs/ better algs if you have them
 
Here are just some algs I made by hand, comment in more algs/ better algs if you have them
I think it's fascinating that many of these algorithms include moves that might be potentially considered illegal, since they involve the puzzle needing to stretch in some way in order for them to work. For a puzzle with no give, they wouldn't work. R+ F+2 R-, for instance.

I'm not really saying these moves should be considered illegal - I'm not sure they should, and I think in a competition, it would be completely unrealistic to judge such a thing. So probably they should be considered legal. But I can't deny I always feel guilty when I make those moves, like I've cheated.

Also, cubeshapes like the one resulting from UR+ UF+2 UR- are never generated by whatshisbucket's scrambler, as best I can tell; it seems that the site he used to construct the scrambler did not recognize those as valid cubeshapes. The scrambler never passes through a state like that to get to any position. If those are considered valid moves, I guess one could argue that we don't have a scrambler that can reach all possible valid states yet.
 
For a method such as RedKB's, which is the one I was essentially using for a couple of weeks before I started putting all the triangles in their proper orbit first (which is what I do now)
So what method do you use after you put all the triangles in their correct orbit? For me personally I only know RedKB's method for both jumbled and non-jumbled CC.
 
So what method do you use after you put all the triangles in their correct orbit? For me personally I only know RedKB's method for both jumbled and non-jumbled CC.
I haven't even watched his non-jumbled video. I basically follow his jumbled video to get the bottom half done (with the advantage of never having to do jumbling moves). Then I solve as many of the top half triangles as possible intuitively, and solve the top edges at the same time as much as possible, which usually only leaves one or two triangles and maybe one flipped edge. Then I solve the rest again back to basically using RedKB's method, except that I still just use my own algs to solve the corners at the end (the ones I used to solve it on my own from scratch, before I looked up a method).
 
I know it's a bump, but do you guys think OLL PLL is better for curvy copter or a kind of CLL ELL as suggested in this thread?
Yes. It’s the most familiar approach and is probably the best. If you wanna go crazy, you can learn around 100 algs and completely solve the corners in one alg. I keep meaning to learn it all, but it’s hard to find time and motivation to do lol.
 
I know it's a bump, but do you guys think OLL PLL is better for curvy copter or a kind of CLL ELL as suggested in this thread?
Probably optimal would be solving the center triangles and ELL (only orientation: they can't permute) followed by a one-look CLL. I'm not even ambitious enough to figure out how many algs that is, let alone learn them.
 
Probably optimal would be solving the center triangles and ELL (only orientation: they can't permute) followed by a one-look CLL. I'm not even ambitious enough to figure out how many algs that is, let alone learn them.
I have an alg sheet of them I can link. It’s only around 100 ish iirc which isn’t too bad since it would like save like 5 seconds due to move count and bad hardware.
 
Where can I find it?

As a note, I did not create this page. It is one I found a while back when digging through the forums for algs.

Also, If you ever decide to learn them all, the best way to start is with these 3 sets:
1. Pure OLL (7)
2. Skip X Perm (7)
3. All Cases with a solved (Oriented and Permuted) corner (16)

1 and 3 are some of the easiest cases to recognize, and then 2 gives you the obvious benefit of avoiding the worst? CPLL once you learn it.
 
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