daniel0731ex
Veteran
- Joined
- Dec 10, 2008
- Messages
- 2,294
That thing about corner-cutting
Some people keeps on talking about how awesome their GuHong cube cut corners, and then a bunch of people starts saying stuffs like "oh yeah WHO CARES ABOUT CORNER-CUTTING??" or "ohhhh dood seriously like wtf just improorvee yeerr accuracy like WHO NEEDS 3 DEGREES CORNER-CUTTING??".
You maybe right, that crazy corner-cutting angles isn't really practical for actual speedsolving, but it doesn't mean that it does not contribute to anything at all. The max corner-cutting angle is just simply an index to see its overall tolerance. That means that a cube that can cut at wider angles will require less effort to glide over a minor misallignment than one that have a smaller max cutting angle in comparison.
In addition to the fault tolerance, it also allows the cuber to actually "cut corners" (as in, taking a shortcut) during a series of moves. This helps the cuber to complete an algorithum more efficiently with less time, and make the flow between steps a lot smoother. THIS is actually what corner-cutting was meant for originally. Some of you might have never noticed it before, but usually when you execute an algorithum, in most cases you would utillize the tolerance of the cube to cut corners between moves. That's why it takes time to get used to different cubes, because each cube have different index of tolerance depending on the tension setting and other factors.
I hope this could end some of the debate about corner-cutting and why we needs them. Please post a reply regarding whether you agree with me or not.
(PS: Please don't laugh at my poor writing skills/structure, I know that most of you on the forum here is a lot better than me
)
-Daniel
Some people keeps on talking about how awesome their GuHong cube cut corners, and then a bunch of people starts saying stuffs like "oh yeah WHO CARES ABOUT CORNER-CUTTING??" or "ohhhh dood seriously like wtf just improorvee yeerr accuracy like WHO NEEDS 3 DEGREES CORNER-CUTTING??".
You maybe right, that crazy corner-cutting angles isn't really practical for actual speedsolving, but it doesn't mean that it does not contribute to anything at all. The max corner-cutting angle is just simply an index to see its overall tolerance. That means that a cube that can cut at wider angles will require less effort to glide over a minor misallignment than one that have a smaller max cutting angle in comparison.
In addition to the fault tolerance, it also allows the cuber to actually "cut corners" (as in, taking a shortcut) during a series of moves. This helps the cuber to complete an algorithum more efficiently with less time, and make the flow between steps a lot smoother. THIS is actually what corner-cutting was meant for originally. Some of you might have never noticed it before, but usually when you execute an algorithum, in most cases you would utillize the tolerance of the cube to cut corners between moves. That's why it takes time to get used to different cubes, because each cube have different index of tolerance depending on the tension setting and other factors.
I hope this could end some of the debate about corner-cutting and why we needs them. Please post a reply regarding whether you agree with me or not.
(PS: Please don't laugh at my poor writing skills/structure, I know that most of you on the forum here is a lot better than me
-Daniel