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[Help Thread] Clock Discussion and Help

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I've decided that for now I will stick with Sheerin because there are less simultaneous moves and more room for making the movecount better. Also the chance of getting one of the skips to make it 8 moves (adj edge skips, center-edge skips, corner skips, psuedo edge skips, and psuedo corner skips) is really high.
 
I've decided that for now I will stick with Sheerin because there are less simultaneous moves and more room for making the movecount better. Also the chance of getting one of the skips to make it 8 moves (adj edge skips, center-edge skips, corner skips, psuedo edge skips, and psuedo corner skips) is really high.
I just realized psuedo corner skips don’t work, also you can predict your 1st and last corners if you have enough time in inspection but I think edges would be more useful
 
How do you do DL5+ with your pinkie? Also sorry again to cubinginatree for my initial response because I was thinking about just myself and was super confused. Thank you for your clarification and I hope you are able to learn the notation.
Something that's really helping me with pinkie turns is to make sure to also scramble with pinkie turns. This will help with turning consistency and accuracy, and will obviously help to make it easier because you're doing the turns more often.
 
Does anyone know of a good clock pin order I should use?
Basically any pin order that only uses a maximum of two D moves is good, but here is mine:
Edges: DL UR UL L ur Corners: dr ur ul dl
Also keep in mind that your pin order should be slightly flexible to take advantage of skips.
 
Yes. If you want to take advantage of psuedo skips then your pin order should go around sort of in a circle like DL UL UR R dr but if you want to take advantage of corner skips then do something like DL UR UL L dr so that the dr corner is never up. I think that your first face pin order should never have more than 1 D move. For corners you can do lots of pin orders even with / in them but I recommend doing UR first so that you can keep turning the same dial after.
 
1. How should I train to do D moves with my pinky? (using thumb now, ask this bc I'm thinking to learn 7 simul)
2. What I need to learn after I know how to solve the clock?
(I just solve it in common way [and I don't even know the name of this method bruh], no any technique like corner skip or sth I don't know, only focus on edges in my inspection time so I think I missed many good solves because I maybe break some nice blocks when I solving the first side's cross)
 
2. What I need to learn after I know how to solve the clock?
Make sure that your pin order is good by seeing the pin orders of top solvers. I would recommend only learning 7 simul if you want to be really good at clock because with the basic method and a few optimizations you can get to 5-6 seconds. After the basic method I learned x2 flips, the 2 edge skips and then corner skips (I would recommend learning in that order too).
1. How should I train to do D moves with my pinky? (using thumb now, ask this bc I'm thinking to learn 7 simul)
To do D moves with your pinkies just practice turning the dials certain increments.
I would also recommend using pinkie turns during scrambling to get used to it as well.
 
Make sure that your pin order is good by seeing the pin orders of top solvers. I would recommend only learning 7 simul if you want to be really good at clock because with the basic method and a few optimizations you can get to 5-6 seconds. After the basic method I learned x2 flips, the 2 edge skips and then corner skips (I would recommend learning in that order too).

To do D moves with your pinkies just practice turning the dials certain increments.
I would also recommend using pinkie turns during scrambling to get used to it as well.
Two things to add here
1. You can also do z2 (corner flips) which are very useful as well.
2. You can get much faster than 5-6 with just Flip. It might take a lot of solves, but you can average low-4 (possible high-3) with just flip.
 
What are the specific advantages of Mirror Sheerin over Regular Sheerin?
Mirror Sheerin is to be used in addition to regular Sheerin.
The way that Mirror Sheerin works is that execution and memo is simply mirrored, so lefty moves and memo become righty.
The point of using this is to vastly expand the number of skips that you can take advantage of.
 
Ohhhhh so it's meant as an addition to sheerin and not a separate method itself so that you can take advantage of both lefty and righty skips
 
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