Blindfolded M2 Help and Discussion thread

you gotta fix the centers and swap two edges, so you can solve corners

as you're doing Pochmann corners, just do D' L2 D M2 D' L2 D and you'll have UB and UL swapped, the ones used for solving corners

EDIT

no...wait...if I did it correctly, you have edges solved, but you shouldn't...I think you've done the "wrong" FU alg
since it was the 4th edge, you should have used the BD alg, as the UF position is at DB at that point
 
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no...wait...if I did it correctly, you have edges solved, but you shouldn't...I think you've done the "wrong" FU alg
since it was the 4th edge, you should have used the BD alg, as the UF position is at DB at that point

but i use the FU alg that solves the piece in the right orientation. or do i still have to use the BD position then? is this always when i have to solve a piece in the M layer at the 4th/6th/8th edge number.

EDIT:

M2 edges – 11x (2 cycle)
1) UL L U' L' U M2 U' L U L'
2) RF x' U' R2 U M2 U' R2 U x
3) DL U' L2 U M2 U' L2 U
4) BD M2 D (R’UR’U’)M’(URU’)M R D’
5) RB l U' R' U M2 U' R U l'
6) BU F’ D R’ F D’ M2 D F’ R D’ F
7) UR R' U R U' M2 U R' U' R
8) BL U' L U M2 U' L' U
9) FL U' L' U M2 U' L U
10)UF U2 M' U2 M'
11)DR U R2 U' M2 U R2 U'
12)UB M2

if i solve it this way its good. all edges are solved and the centers are good.
so if i get this right, if i have an edge that needs to go to one of the positions on the M layer, on an even number of the solve, (like the 4th and 10th in this one) i need to solve it to the other side?? is this always true?
 
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if i solve it this way its good. all edges are solved and the centers are good.
so if i get this right, if i have an edge that needs to go to one of the positions on the M layer, on an even number of the solve, (like the 4th and 10th in this one) i need to solve it to the other side?? is this always true?

Yes.
Anyhow, this should make perfect sense if you try to understand what the method does for you (instead of, say, treating it as a magical system that's supposed to give you good results :p ), which a lot people don't. :(
 
SEARCH THE FORUMS!!!!!!!!!! This same thread has been repeated countless times.

well i already searched, but couldn't really find this. sorry man.


if i solve it this way its good. all edges are solved and the centers are good.
so if i get this right, if i have an edge that needs to go to one of the positions on the M layer, on an even number of the solve, (like the 4th and 10th in this one) i need to solve it to the other side?? is this always true?

Yes.
Anyhow, this should make perfect sense if you try to understand what the method does for you (instead of, say, treating it as a magical system that's supposed to give you good results :p ), which a lot people don't. :(

wel i wasn't really doing that, but for a beginner everything is a kind of magical. but i thought because i used the longer algs for the M-slice layers(to orient then in the good way) i just had to put them in the normal spot. but it now makes more sense to me :)

edit: i noticed that this rule is only for the FU and BD place. if i have to shoot to BU i just have to shoot it to there. that is because it is the buffer and shooting spot right? sorry for not getting it right from the start, but it it isn't very easy for a beginner.(maybe not a good way to begin though, i started with the pouchmann for edges, but i like the 'M2 alg' more then the T and J) but the last couple edge solves i typed out worked good, so i'm getting there.
 
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M2 Help

mmmkay I FINALLY GOT IT!

I guess I finally understand Old Pochmann an dM2 because I forgot how to do it, I just had some general idea of what to do so I sorta figured it out and now I totally understand almost everything! go me!

except now I 'm stuck on the last 4 edges.

My camera isn't working so I will just tell you my scheme and everything hopefully that will work :P

Red is front, White is up (green L blue R yellow D)

Okay my last four edges are like this:

Up sticker is Orange, Front is White (needs to be flipped and moved to UB)
Up sticker is Yellow, Back is Orange (Needs to be moved to DB)

Front sticker is Yellow, Down is Red (Correct but unoriented)

Back sticker is Red, Down is White (It can be corrected by an M2 move, but will mess everything else up)

I hope this make sense, i'm sorry my camera isn't working so I can't take a picture.

Aside from that, I have another M2 question:
What do you do if for example a red yellow edge is in your M2 zone, but incorrectly flipped? (this has happened twice now, and now it's stuck like this)


thanks,

-Smartyy!
 
Ok, so you just have to memorize the cycle : UB DB UF BU.
The buffer DF is not oriented, but in Pochmann you don't need to remember this.

So :
UB : M2 ( break into a new cycle )
DB : It is a "reversed case", so you won't do M U2 M U2 but U2 M' U2 M' instead.
UF : This time, it is a "normal case", so you just have to do U2 M' U2 M' again.
BU : M2.

The cycle starts with UB and finish with BU, so you know that UB is fliped. There must be another edge fliped, which can only be DF, so orient those edges : F2 M U M U M U2 M' U M' U M' U2 F2.

Is ot okay ?
 
oooookay i get what your saying now.

fixed!!
now all that's left is to get these algs memorized,, and... somehow memorize this cube.
Band camp starts tommorow, it would be AWESOME if I could do this constantly (somewhat) by the end of this week!

thanks Sim!
 
Help on M2 and Old Pochmann

I am using the easiest method for blindsolving right now (CO,EO,CP,EP) but it takes at least 5 minutes for me. I decided to learn the M2 method for edges and old pochmann for corners to skip the CO and EO phases, but the stickers are incredibly hard for me to remember. Any ideas on how to memorise stickers?
 
M2 case help

So I know that I'm a noob trying to learn M2, but I keep running into this problem even when doing sighted solves. If the buffer returns to its place, I just break into a new cycle. But what should I do if the buffer needs to go to UB and all of the other edges are solved? I just end up doing M2 indefinitely without switching the buffer and UB respective to their centers.

Similarly, I don't know how to track when this is going to happen and how I can predict when I will need to break into a new cycle and when the new cycle will end during memorization.

Thanks!
 
So I know that I'm a noob trying to learn M2, but I keep running into this problem even when doing sighted solves. If the buffer returns to its place, I just break into a new cycle. But what should I do if the buffer needs to go to UB and all of the other edges are solved? I just end up doing M2 indefinitely without switching the buffer and UB respective to their centers.

Similarly, I don't know how to track when this is going to happen and how I can predict when I will need to break into a new cycle and when the new cycle will end during memorization.

Thanks!

memorize in pairs. if you have a single edge left at the end, you know that you will be in this position. anyway, if you have the case you are talking about, make it so that the centers are solved, and DF and UB need to be swapped. you will also have 2 corners which need to be swapped as well. (if you don't, something is wrong with your cube). setup those 4 pieces into a PLL alg, execute the PLL, and then reverse the setups. (its very beneficial to know all of the PLLs). anyway i hope i helped
 
That makes a lot of sense. If 2 other edges are switched so that I can set it up into an H-perm, should I use that? If so, how do I guarantee the orientation will be correct? I think I'm still stuck thinking in 3-cycles.

Also, I there a good way to choose an appropriate cycle to break into? Because sometimes I'll end up breaking into 3 or more cycles before the edges are solved because I choose to hide the buffer in spots I end up solving just a few M2's down the road.

Thanks again for the help.
 
If you have 2 2-cycles, you can orient and do H perm or learn some ELLs or break in to new cycles. If you only have 1 2-cycle, it's a parity, use U'F2UM2U'F2U and continue with corners.
 
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