A Collection of OLL Algorithms!

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i dont worry about 1 alg to orient the entire layer. i just do F R U R' U' F' (45) from a certain position to do the LL cross then i just use one of the 7 or 8 (short) algs to orient the corners.
 
OLL 18: First algorithm should start with " y' ". It should read: y' r U R' U R U2 r2' U' R U' R' U2 r

OLL 22: y2 L' U2 L2 U L2 U L2 U2 L'

OLL 23: R' U2 R F U' R' U' R U F'

OLL 24: First algorithm should have the " y' " removed. It should read: r U R' U' L' U R U' x'

OLL 24: r U R' U' r' F R F'

OLL 24: y2 R' F' r U R U' r' F

OLL 25: F' r U R' U' r' F R

OLL 26: L' U' L U' L' U2 L

OLL 31: L' U' B U L U' L' B' L

OLL 32: R U B' U' R' U R B R'

OLL 37: y R' F R F' U' F' U F

OLL 40: y2 L' B L U L' U' B' U L
 
OLL 27

Y L' U2 LUL' UL

Wrote that one yesterday =-P (Hopefully i used Y correctly, should turn your cube so your the corner already oriented (bottom left) goes to the top left
 
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Oll 44: y R U B U' B' R'

Eh, well I guess that it's just with one y instead of the second one listed. The last F in that second one should be F' and not F, however.

Oh, here's another for that case: y R U y' L U' L' B'
 
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OLL 5 and OLL 6 L'U'LU'F2R'F'RF' and RUR'UF2LFL'F
the nice thing about these is you can predict PLL because they keep the permutation the same and only change orientation
 
hmm, i'm learning these algs and usually i pick up alg that don't have moves like r' x y, because usually i make em wrong. When doing OLL algs, then first i get cross, then put corners right, not make em whit one alg.
 
For OLL 3 I use R'rUr'U2'rUR'UR2r' (first two moves can be done as M')

For #8 I use l'U'LU'L'U2'l
 
I think its for parts of an alg you have to do a certain number of times like in an N perm [LU'RU2L'UR']x2U' it means you do the part in the brackets twice then U'
 
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