Dene
Premium Member
Well, we don't directly solve the pieces do we? In 'direct-solving' you solve the edges to where they need to go. But we solve the edges wherever, to make it look like a 3x3, which we then solve..
This is a bad reason.
I'm going to use 4x4x4 as a more suitable example as it doesn't have fixed centers. If I solve the edges first, do they all have to be relative to each other for it to be "direct"?
When solving a 3x3x3, doing the OLL actually breaks up the rest of the puzzle, so the OLL is not a direct algorithm, by your standard.
In fact, no method could possibly be direct, as you are always going to have to move around pieces that are already in their correct positions to solve other ones.
In solving a puzzle, you are always making progress (if you are not, then you are not actually solving it, you are either getting further away from a solved state, or keeping it at the same distance from a solved state). Even if the piece is not in its correct position relative to another piece, you are still moving forwards.
Thus I conclude that any movement towards a solved state of the puzzle is direct movement.
At the very least, it is only the edges that are not being solved relative to the solved state of the cube, but they are still being directly paired up.