1x1 wr holder's Progression thread | sleepy college guy

Which goal should I try to complete first?

  • Sub 2 minutes on 5x5

    Votes: 19 65.5%
  • sub 2 minutes on megaminx

    Votes: 11 37.9%
  • Bonus Challenge: sub 16 ao5 on the 3d printed magnetic 3x3

    Votes: 7 24.1%

  • Total voters
    29
  • Poll closed .
Wait, what’s OPA? Sounds too good to be true
Oll parity avoidance. Basically, you scan a wing to it's corresponding partner and see whether it's good or bad, and from just scanning the wings you can determine the cube is in an even or odd state (which means the cube has had an even/odd number of slices done on it). Then, as you solve, you keep track of the # of slices you do, so once you get done with your first center (assuming you use Yau) you won't have parity once you get to 3x3 LL.
The idea of no parity is kinda misleading I'd admit. You'll still get pll parity sometimes but you won't get OLL parity, if you do it right. Check out my thread about the rant @LBr did on it.
It kinda follows a 3bld approach where you see where edges will go, but in this case it's where wings will go corresponding to their mates.
 
Oll parity avoidance. Basically, you scan a wing to it's corresponding partner and see whether it's good or bad, and from just scanning the wings you can determine the cube is in an even or odd state (which means the cube has had an even/odd number of slices done on it). Then, as you solve, you keep track of the # of slices you do, so once you get done with your first center (assuming you use Yau) you won't have parity once you get to 3x3 LL.
The idea of no parity is kinda misleading I'd admit. You'll still get pll parity sometimes but you won't get OLL parity, if you do it right. Check out my thread about the rant @LBr did on it.
It kinda follows a 3bld approach where you see where edges will go, but in this case it's where wings will go corresponding to their mates.
Oh so like in 3bld when there is an odd amount of edge swaps, you do an r perm. Thx, I’ll look into this
 
Oh so like in 3bld when there is an odd amount of edge swaps, you do an r perm. Thx, I’ll look into this
Well no. You "fix" Oll parity just by doing the solve as normal, but you keep in mind the number of moves that you do relative to whether you determined the cube is in an even/odd state. So like if I determined a scrambled 4x4 was odd, I want to make sure that by the time I finish the first center the cube is in an Even state. And if the cube was even I'd want Even as well, since Even means no OLL parity.
Also link address to where I learned OPA:
 
I think I remember CubeMaster had a video about avoiding parity on even cubes...
but it wasn't OPA per se
iirc his deal was to use trigger moves throughout building centers
that way your slice move count stays even
 
Plz no opa , OP is fun.
I've never seen a statement that I agree with yet full-heartedly disagree with.
As @LBr has mentioned, you probably don't need to learn OPA yet.
I agree with this

There's not really a need to learn OPA. If you can execute the alg in around 5-8 seconds, you should be fine to keep doing it when you get parity. What I would say is learn OPA when you get to sub-30. Only by then should it really matter.
 
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