LukasCubes
Member
almost 1000 algs (close to 600 1LLS, close to 400 L4E, L5E, L6E, L7E algs)I might switch to that.
almost 1000 algs (close to 600 1LLS, close to 400 L4E, L5E, L6E, L7E algs)I might switch to that.
I've been thinking it over, and thanks to the link xyzzy gave me I could see some good arguments on it (btw xyzzy's post wasn't very convincing and would have veered me away even further if not for the other thread). An EG version would be pretty nice as the "V" would be very easy to make. Of course this is only if you want to go beyond Full-EG which already has a lot of algorithms.Ok so make an EG version that has 300+ algs, on it
Ok nevermind.almost 1000 algs (close to 600 1LLS, close to 400 L4E, L5E, L6E, L7E algs)
but 3k+ algs tho, but movecount is like 10- so its very good. Almost gods alg type numbersI've been thinking it over, and thanks to the link xyzzy gave me I could see some good arguments on it (btw xyzzy's post wasn't very convincing and would have veered me away even further if not for the other thread). An EG version would be pretty nice as the "V" would be very easy to make. Of course this is only if you want to go beyond Full-EG which already has a lot of algorithms.
lol ok, i only know almost140 of the algs but the 1LLS algs (60-ish) are very rare and the Waterman (80ish algs) are full 2-look L5E and other algs for solving edges before L5E.Ok nevermind.
Details about the method?This may be unrelated but I am developing a method called triangular waterman and when i was doing example solves, I got a 37 mover lol.
D2 B' D2 L2 F2 R2 B' R2 F' R2 F2 R2 L' U2 B2 R2 B F2 R2 D'
Inspection: x2 y' (0/0)
122 Block Skip lol (0/0)
Finish Triangle: R' U F2 R (4/4)
1LLS: U' R2 F' R' F R' U2 R' F' (9/13)
2 Edges: y U M' U M (4/17)
2 Edges: z M2 U' M' U (4/21)
Waterman Set 2 Alg: r2 R' U' M2 R U M' U' R' M' U (11/33)
Permute Midges: x' U2 M' U2 R' (4/37)
1LLS in this solve
Well its Waterman but more algs lol. Steps are as follows.Details about the method?
I didnt see this message so sorry for the late reply. So I want to know more about the CP part of this method and learn all the algs.Or do MRUG variant E which is this, but CP. I have also considered being extension neutral so solving the V so that LS is in dbr or dfr, or solving V on right so that LS is in ufl or ubl
It only needs like 110~ algs I think
I didnt see this message so sorry for the late reply. So I want to know more about the CP part of this method and learn all the algs.
ooooh interesting2x2x2 {RU} group method
Hey, I want to share my 2x2x2 method (MRUG) which I've developed 11 years ago. The method consists of 2 phases: PHASE 1: orient the cube so that DBL is solved (depending on what color you want to start with) solve DFL while reducing the cube to the {RU} group Phase 1 has average of 3.52 moves...www.speedsolving.com
i do agree with 1 looking. But the lower movecount than eg lolI honestly like the idea of this method. 80% of the time you will have three of color or it's opposite on a side of the cube. 33 percent of the time of that 80% you will have the same three colors on a time. Thus, you will only have one algorithm left to solve the cube 26.66% of the time, which is over a fourth of the time. Also makes one looking more feasible