# 1LLS Doc (Work in Progress)

#### LukasCubes

##### Member
1LLS is a 2x2 Method thats besically CLL+1 on a 2x2. Solve 3/4 of a Layer than do 1 of HUNDREDS of algs to solve the rest. I have access to most of the algs already (CLL, TCLL, 2x2 TTLL, and the Last 1st Layer Corner oriented spreadsheet), but there are more that arent even generated so I think its time I should start doing it. I dont need help, I can just do this myself. It will take a while tho.

Finished: Sune CLL (6 Algs), Anti-Sune CLL (6 Algs), Pi CLL (6 algs), U CLL (6 Algs)

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#### CodingCuber

##### Member
Can’t you just set the permission to public?

#### TheCubingCuber347

##### Member
I don't think "V" methods are ideal. If you can't make a face just do a twisty layer. You aren't really benefitting from this.

#### LukasCubes

##### Member
Can’t you just set the permission to public?
i dont know how to do that because im dumb lol

#### LukasCubes

##### Member
I don't think "V" methods are ideal. If you can't make a face just do a twisty layer. You aren't really benefitting from this.
ok but way lower movecount

#### LukasCubes

##### Member
i dont know how to do that because im dumb lol
wait i figured it out i think

#### TheCubingCuber347

##### Member
ok but way lower movecount
You could easily use cancellations. Even if you could save at most 1 move on average (which I very very highly doubt is true) the amount of time you would spend of your life learning useless algs for an already optimized puzzles wouldn't be worth it.

#### LukasCubes

##### Member
You could easily use cancellations. Even if you could save at most 1 move on average (which I very very highly doubt is true) the amount of time you would spend of your life learning useless algs for an already optimized puzzles wouldn't be worth it.
Cancellations exist and complete 3/4 layer skips exist so if you get lucky you can get a 7 move full step with 1LLS. I didnt invent the method (its on wiki) but I think it has the potential to 1-look almost every solve and be better than CLL is people just learn the algs.

#### TheCubingCuber347

##### Member
Cancellations exist and complete 3/4 layer skips exist so if you get lucky you can get a 7 move full step with 1LLS. I didnt invent the method (its on wiki) but I think it has the potential to 1-look almost every solve and be better than CLL is people just learn the algs.
Or you could just use Petrus Full-EG

#### LukasCubes

##### Member
Or you could just use Petrus Full-EG
once all the 1LLS algs are genned ima start working on kind of an EG version of this. More algs ya!

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#### GodCubing

##### Member
Or do MRUG variant E which is this, but CP. I have also considered being extension neutral so solving the V so that LS is in dbr or dfr, or solving V on right so that LS is in ufl or ubl
It only needs like 110~ algs I think

#### xyzzy

##### Member
if you get lucky you can get a 7 move full step with 1LLS.
If you get lucky, you can get a skip. Why care about "full step" when you can skip instead?

Even if you could save at most 1 move on average (which I very very highly doubt is true) the amount of time you would spend of your life learning useless algs for an already optimized puzzles wouldn't be worth it.
I don't know what you get from judging how other people decide to spend their time, especially if it's an effort that could potentially help the community. What if there are some 1LLS subsets that happen to be especially nice but haven't been discovered yet? (Probably not, but we wouldn't know without looking at the algs.)

I agree that 1LLS (why isn't it called "L5C") seems pretty pointless, but I also think two by two is pretty pointless to begin with I don't see any harm in letting someone try to gen algs for it.

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According to this earlier thread by WoowyBaby (which has a link to an incomplete alg sheet), solving a V saves 0.8 move over solving a face (as in EG). It's plausible that it saves moves on average (this depends on the length of L5C algs versus EG algs), but even if it does, it's not going to be anything drastic.

#### GodCubing

##### Member
it will be cll, cll+ and cll- *5 number of algs, so like 600 algs

#### LukasCubes

##### Member
Or do MRUG variant E which is this, but CP. I have also considered being extension neutral so solving the V so that LS is in dbr or dfr, or solving V on right so that LS is in ufl or ubl
It only needs like 110~ algs I think
Could be extensions but im doing if so the unsolved piece is in DFR then gen algs from if you get it from other places.

#### LukasCubes

##### Member
If you get lucky, you can get a skip. Why care about "full step" when you can skip instead?

I don't know what you get from judging how other people decide to spend their time, especially if it's an effort that could potentially help the community. What if there are some 1LLS subsets that happen to be especially nice but haven't been discovered yet? (Probably not, but we wouldn't know without looking at the algs.)

I agree that 1LLS (why isn't it called "L5C") seems pretty pointless, but I also think two by two is pretty pointless to begin with I don't see any harm in letting someone try to gen algs for it.

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According to this earlier thread by WoowyBaby (which has a link to an incomplete alg sheet), solving a V saves 0.8 move over solving a face (as in EG). It's plausible that it saves moves on average (this depends on the length of L5C algs versus EG algs), but even if it does, it's not going to be anything drastic.
Skips are pretty often lol.

I'm getting nothing from this I know and I like it. I want to put the effort in for 1LLS because I want to. I think it can help the community to learn some cases. 1LLS is literally CLL but a LL skip every solve and 500 more algs (579 in total I think). I have access to ~180 of them and I am putting those algs on the doc first.

I didn't invent 1LLS. Yes it is pointless but lower movecount than CLL. All algs are FRU gen but there are exceptions for algs that already exist and is better than FRU gen algs.

All 1LLS algs are 11 moves of under as god's number on 2x2 is 11. The V also averages like 3 moves lol. On the 2x2x2 example solve game, I got a 10 HTM 1LLS solve. You can benefit from this if you learn some nice algs.

#### LukasCubes

##### Member
it will be cll, cll+ and cll- *5 number of algs, so like 600 algs
yes I am aware i found out today I was wrong (I thought it was 389 algs), so now I think its 579 algs

#### Cubing Forever

##### Member
pls have a look at the LS-1, 2 and 3 tabs here.

Also, LS-4-9 wasn't developed since it seems pretty pointless to learn 567 algs instead of cancelling 3 move insert into CLL

Also to the people saying that this isn't worth it: LS-1, 2 and 3 are worth it(I may be wrong here lol) and I've seen fast people like @Legomanz and Will Callan use it in actual speedsolves.

#### LukasCubes

##### Member
I don't think "V" methods are ideal. If you can't make a face just do a twisty layer. You aren't really benefitting from this.
Ok so make an EG version that has 3000+ algs, on it

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#### LukasCubes

##### Member
This may be unrelated but I am developing a method called triangular waterman and when i was doing example solves, I got a 37 mover lol.

D2 B' D2 L2 F2 R2 B' R2 F' R2 F2 R2 L' U2 B2 R2 B F2 R2 D'

Inspection: x2 y' (0/0)
122 Block Skip lol (0/0)
Finish Triangle: R' U F2 R (4/4)
1LLS: U' R2 F' R' F R' U2 R' F' (9/13)
2 Edges: y U M' U M (4/17)
2 Edges: z M2 U' M' U (4/21)
Waterman Set 2 Alg: r2 R' U' M2 R U M' U' R' M' U (11/33)
Permute Midges: x' U2 M' U2 R' (4/37)

1LLS in this solve

#### hellocubers

##### Member
This may be unrelated but I am developing a method called triangular waterman and when i was doing example solves, I got a 37 mover lol.

D2 B' D2 L2 F2 R2 B' R2 F' R2 F2 R2 L' U2 B2 R2 B F2 R2 D'

Inspection: x2 y' (0/0)
122 Block Skip lol (0/0)
Finish Triangle: R' U F2 R (4/4)
1LLS: U' R2 F' R' F R' U2 R' F' (9/13)
2 Edges: y U M' U M (4/17)
2 Edges: z M2 U' M' U (4/21)
Waterman Set 2 Alg: r2 R' U' M2 R U M' U' R' M' U (11/33)
Permute Midges: x' U2 M' U2 R' (4/37)
I might switch to that.