Memory Methods

I mean, just use the people as the images and your just walk around them in order as your permutation.

So, you mean have one person for every sticker or piece?

yes, if you know the people well enough, I don't. I think Chris has a list of people as one of his image lists.

So you memorize the people and walk to everyone on the list?

I don't do that, but that's what I would try if I'm good at memorizing people.
 
I mean, just use the people as the images and your just walk around them in order as your permutation.

So, you mean have one person for every sticker or piece?

yes, if you know the people well enough, I don't. I think Chris has a list of people as one of his image lists.

So you wouldmemorize the people and walk to everyone on the list?

I don't do that, but that's what I would try if I'm good at memorizing people.

I'm pretty good at memorizing people. I might try this then.
 
What if for edges, you assign each piece as a number 1-12 and when you memo, pretend the number is a position on a clock. Then, the cycle becomes connecting the dots on a clock?
This way, you only have to visualize lines on one single picture. Easier than classic visual in that it's not a 3D image so line connections on clearer. I'll try this later to see if it works out for me.

I now adopt this for M2. The trick is to use 2 clocks, one for AM (correct orientation), one for PM (wrong orientation). I just visually trace the points on the clock as a journey. I tried it once and it's extremely comfortable. I'll give it more trials to see if there are such cases that are hard to visualize. First time, it was slow, probably around 4 min to memo, but it was a solid memo, (I can still remember it after 30min!) I expect it to take no more than 1min after 20 more trials (I hope.)
If that happens, I'll be happily averaging sub-3 min BLD.

Edit:
It is tough when you constantly switch from one clock to another, but it's still easier than pure visual. So perhaps I'll do 3OP edges instead.
 
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sorry for this stupid question. it might have been answered here but im just too lazy to browse/scan all pages here to check for answers.
when you use roman room/journey method, what do you actually do?i have already planned out what images will be for my corners and edges, i just dont know how to put them all in the room. and in case i have them fix, how will i know w/c way to go? like for example using classic pochmann corner, ubl goes to rdf then etc., where should i place these in sequences. also for edges should i imagine them like the edges of the walls of the room? i'm so confused?
really sorry for asking this i just need to clear this up because i think that room/journey will be the best method for me as it fits my lazy mind.

btw, i use names for each corner (names of my siblings their gf/bf and what they have in common) since there's 7 of us in the family it fits all corner since one corner acts as buffer.
for edges i have them labelled by letters 22 to be exact. i memorize w/c letter replaces w/c and if i have a new cycle i just shoot another edge using m2 of course. the main problem here is that it is not really organized and sometimes you tend to mix up the letters.
thanks in advance for those who will give their ideas/thoughts/violent reactions. :)
 
I responded to your post, but didn't answer your question.

response=answer. dont be so smart. you're not.

anyway,can anyone help me because i have already tried checking other threads but i'm still a little confused of how it really works.

btw joey please dont reply if you're just gonna flame me. you're acting like a noob.
 
I am smart. I am not a noob. I just didn't like your 'I'm too lazy to find the information'.
Now you say you checked the other threads, how am I supposed to know if you have or not.

You have a room, which has 10 (for example) fixed locations in it. eg: 1 doorway, 2 table, 3 bed etc. Then you place your images in this order.
So you might see a car in the doorway, and a penguin on your table.
You don't want it to be as bland is that though. The car might be a big stretch limo with some newly weds, that got stuck in your doorframe while trying to turn around. The penguin might be tap dancing, or maybe sitting on the side of the table with a fishing rod.

ps: please think more/research more before posting in future.
 
I am smart. I am not a noob. I just didn't like your 'I'm too lazy to find the information'.
Now you say you checked the other threads, how am I supposed to know if you have or not.

You have a room, which has 10 (for example) fixed locations in it. eg: 1 doorway, 2 table, 3 bed etc. Then you place your images in this order.
So you might see a car in the doorway, and a penguin on your table.
You don't want it to be as bland is that though. The car might be a big stretch limo with some newly weds, that got stuck in your doorframe while trying to turn around. The penguin might be tap dancing, or maybe sitting on the side of the table with a fishing rod.

ps: please think more/research more before posting in future.

this is the same as the ones as i see on other threads. what i really want to know is how does all this images/pieces works. now you see penguins, limo etc. in the room. they correspond to a piece on your cube. now how do they go to their locations or w/c piece goes to w/c piece.

and btw if you've read my question before i already explained my real problem. you're just being a smartass. you're acting as if you know everything here.

ps: did you think i havent searched enough/think enough before i ask these questions.

if you dont like what've said keep it to yourself. i wasnt asking for your help. just those ones kind enough to share their ideas. if this is a big deal for you PLEASE DONT REPLY <=== READ THIS WELL JOEY.
 
I like how, now that I actually try to help, you call me a smartass, just because I know more than you. I actually do know a lot about BLD, since I have read nearly every single website about it, read nearly every single post in this subforum, and have privately corresponded about BLD methods/ideas with lots of individuals.

I said you place the images in order. So, your first piece goes at #1, second piece at #2 etc. So when you visit location 1, you see the piece is 'Limo', which may correspond to 'UL', so using the M2 + setups, that's where you shoot. Then you would see #2 'penguin', and shoot to 'FR' etc.

I am trying to explain in a way that you understand it, if you don't get this, ask for more clarification.

ps: No I didn't think you searched at all, because in your first post, it said you didn't.
 
I like how, now that I actually try to help, you call me a smartass, just because I know more than you. I actually do know a lot about BLD, since I have read nearly every single website about it, read nearly every single post in this subforum, and have privately corresponded about BLD methods/ideas with lots of individuals.

I said you place the images in order. So, your first piece goes at #1, second piece at #2 etc. So when you visit location 1, you see the piece is 'Limo', which may correspond to 'UL', so using the M2 + setups, that's where you shoot. Then you would see #2 'penguin', and shoot to 'FR' etc.

I am trying to explain in a way that you understand it, if you don't get this, ask for more clarification.

ps: No I didn't think you searched at all, because in your first post, it said you didn't.

I like how you rephrased youre answer. I'm not trying to argue with you coz I do know you know alot. But.. here's what i said before

"im just too lazy to browse/scan all pages here to check for answers."

I didnt say I didnt searched. I just just didnt SCANNED EVERYTHING. I'm not english/american but I do know the difference between "did not searched at all" and "did not browse/scan all pages in here"

anyway, I get it now but only for edges. So I'll put a piece in one location like UF in #1 UL in #2 etc. So when I visit these locations and see something else in here I just shoot them back to their places. Then the piece that it will replace should also be placed back to its location. Am I correct?
How do I go about corners using this method. Or could I also put all corner pieces in here. Isnt it kinda messy around my room.^_^
 
Example (I don't think you got it properly)

F2 R F R2 D U2 F R' F2 L F D' B R2 F L' R D' L R' B' D U2 L' B'

So I look at DF and see DL.
I place DL at #1.
I look at DL and see RF, so I place RF at #2.
I look at RF, and see RB, so I place RB at #3.
I then see UF at RB, so I place UF at #4.
etc.

I then look in my room, and see DL at #1, so I use the setups, M2, setdowns etc for DL. I then move to location 2 and see RF, so I shoot to RF etc.

Understand it? Corners are exactly the same btw, you could maybe have a seperate room for corners.
 
Example (I don't think you got it properly)

F2 R F R2 D U2 F R' F2 L F D' B R2 F L' R D' L R' B' D U2 L' B'

So I look at DF and see DL.
I place DL at #1.
I look at DL and see RF, so I place RF at #2.
I look at RF, and see RB, so I place RB at #3.
I then see UF at RB, so I place UF at #4.
etc.

I then look in my room, and see DL at #1, so I use the setups, M2, setdowns etc for DL. I then move to location 2 and see RF, so I shoot to RF etc.

Understand it? Corners are exactly the same btw, you could maybe have a seperate room for corners.


thank you so much for putting it that way. i can now understand it better. so for corners i only need another room like an adjoining room or just a new one.

btw, i'm from manila, philippines and i work on graveyard shifts. i'm at work right now and it's almost 3:30am here. i really apologize for the rudeness. just having some really bad calls lately.

i'm working on images for my corners and probably letter-pair for edges. could they fit in this room method. i'm also planning on expanding this to PAO for edges so that will will 21*20 pairs for edges with a person,action,object associated with each pair.

i'm also learning roux at the moment and i see some really nice 3/5 cycle permutations in here. i created some of my own and still in the process of finding some more. this only works if all edges are correctly oriented.

ex. (i discovered this on my own)
DF->UF->UB - U2M'U2M
DF->DB->UF - M2U2MU2M
DF->UF->DB - M'U2M'U2M2
DF->DB->UF->UL->UR - M2U'MU2M'UMU2M
DF->DB->UL->UR->UF - U'MU2M'U'M2U2MU2M
DF->UF->UR->UB->DB - M2U'M'U2M'U'M'U2MU2

but for this to happen on a normal BLD (it happens some of the time), you have to do EO/EP and I dont think this will be fatser tahn using M2.
if you have any insights on this it will surely help alot.

gazilions thanks joey!
 
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