New Approach to ZZ-d

You can assign a number (or a letter) to each U corner, and memorize the numbers/letters order of the three corners in ULF, URF and URB. This can be useful to learn the cases, but I think it will be a slower recognition method in the long run.
EDIT: you would also need a fixed orientation to use this recognition system
 
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I recommend learning the Pokémon algs first. This should only take 5 minutes.

Then just memorize which Pokémon are used for each case.

To recognize the cp, I just trace the corner cycle with my fingers, and memorize the shape (V, N, 2 lines, ribbon, swirly, etc).

The worst part of this method is placing the 3 fixed corners. Sometimes it takes me 4-5 moves! This could be simplified if you applied ZZ-rainbow isolation after eoline.
 
My first sub-20! 19.04! Skip haha!

Also, I don't know what to say about the ~1 second inspection. I was in the zone lol.

 
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Looks very good, but there's too many cases/algorithms to learn. The algs are short, but it'll be difficult trying to learn them and identify which pattern is which Pokémon and then learn 30 2GLL algorithms before my next competition in just over two weeks. I'll continue with ZZ-porky v1 for now.
 
Hello fellow zz-d solver I would like to share my recognition pattern in porky v1 esp. the 4 corners of the U face (I know it's late) but I want to share it and I dont know where exactly so I pasted here. I also used this recognition in http://www.speedsolving.com/forum/s...ink-for-ZZ-d-(it-sucks-but-it-still-works!-D). and also I proposed this in http://www.speedsolving.com/forum/showthread.php?20834-ZZ-ZB-Home-Thread/page123

Convention notation:
UFL: 1
UFR: 2
UBR: 3
UBL: 4
I numbered every corner so any corner may sits at position 1 or 1.

Few terms (Y/B orientation for the examples)

1) good means 2 corners are in good position with each other in terms of color both corners have 1 same color(ignore top color).
Ex.
red-green-yellow at 3 and red-blue-yellow at 2
red-green--yellow at 2 and red-blue-yellow at 1

2) bad means 2 corners are swap with each other in terms of color both corners have 1 same color(ignore top color).
Ex.
red-blue-yellow at 3 and red-green-yellow at 2
red-blue-yellow at 1 and red-green-yellow at 2

3) diagonal means 2 corners are in diagonal relationship with each other in terms of color both corners have opposite colors(ignore top color).
Ex.
red-green-yellow at 3 and orange-blue-yellow at 2
red-green-yellow at 2 and orange-blue-yellow at 1

Here's my recognition:
Look at 1 and 2 determine if diagonal, bad, or good then look at 2 and 3 determine if diagonal, bad, or good.

1) Good case (1,2)
1.1) (1,2)-good+(2,3)-good
observation: correct corner perm.
1.2) (1,2)-good+(2,3)-diagonal
observation: 3 must be swap to 4 therefore it is a '3-4 swap'

2) bad case (1,2)
2.1) (1,2)-bad+(2,3)-bad
observation: 1 and 2 are swap also 2 and 3 therefore 2 must be swap with 4 then it is a 'diagonal swap'
2.2) (1,2)-bad+(2,3)-diagonal
observation: 2 must swap with 1 cuz 3 is diagonal relationship with 2 therefore it is a '1-2 swap'

3) diagonal case (1,2)
3.1) (1,2)-diagonal+(2,3)-good
observation: 2,3 are good therefore 1 must be swap to 4 then it is a '1-4 swap'
3.2) (1,2)-diagonal+(2,3)-bad
observation: 2 must go to 3 to retain diagonal relationship to 1 therefore it is a '2-3 swap'

To summarize:
good-good = solve
good-diagonal = 3-4 swap
bad-bad = diagonal swap
bad-diagonal = 1-2 swap
diagonal-good = 1-4 swap
diagonal-bad = 2-3 swap

To integrate this to porky v1 we have 12 cases (6 swaps*2 DR corner perm)

Case 1: Nn (good-good)-n
Case 2: Ds (bad-bad)-s

Case 3: On
we have 4 horizontal swaps and do auf
(good-diagonal)-n
(bad-diagonal)-n
(diagonal-good)-n
(diagonal-bad)-n
Case 4: Os
we have 4 horizontal swaps and do auf
(good-diagonal)-s
(bad-diagonal)-s
(diagonal-good)-s
(diagonal-bad)-s

Case 5: Dn (bad-bad)-n
Case 6: Ns (good-good)-s

After we place the DR corners no need to auf just to find our favorite corner then determine the corner perm just after DR corners insertion look at 1 and 2 and 2 and 3.
I hope mDiPalma or anyone verify my recognition in v1
 
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18.27 PB (I do not count the solves with ZZ-Porky v1 cases)

You are going to have to officially name this variant at some point. "Porkynator's second attempt at solving the missing link for ZZ-D" is too long for my video titles!

I will try OH now.
 
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sorry for the double post

22.29 avg12

Average of 12: 22.29
1. 20.87
2. (DNF(27.51)) sometimes I don't even look at the DR corners. FAIL.
3. 27.70
4. (18.18) LL SKIP AW YISS!
5. 23.45
6. 22.73
7. 20.46 solves 7-11 make 20.40 avg5
8. 18.79
9. 27.22
10. 21.96
11. 18.56
12. 21.20
 
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You are going to have to officially name this variant at some point. "Porkynator's second attempt at solving the missing link for ZZ-D" is too long for my video titles!
I have a dream that one day people will simply call this ZZ-d, recognizing it as THE approach to ZZ-d!
But seriously, "porky v2" or anything people call it will be fine for me.
I will try OH now.
I am waiting for it!

Today I learned the first 6 cases. I know, it's not much, but it isn't on the top of my to-do list at the moment.
 
Today I learned the first 6 cases. I know, it's not much, but it isn't on the top of my to-do list at the moment.

Here's the way I memorized the cases and algs:

The top line is the default Pokémon (assuming DR corners permuted correctly) and the corresponding algs. The second line is the "visualization pattern" of the U corner cycles that correspond to the Pokémon above.

The patterns themselves are pretty obvious. You can reference the images in the OP to see what the "visualization patterns" correspond to.

pikachu (L' U2 R2 or L' U R' or L' U' R)
U's, 2 swap, X

squirtle (R2 or R' U R' or L' U R)
parallel lines, double slashes

bulbasaur (R or R' U' R or R2 U' R')
right ribbon, L, top bar, ccw

machamp (R' or U R' or R U' R)
N, V's not involving left

pidgey (nothing or R U R' or R U' R' or R2 U' R)
Z, V's involving left , almost parallel lines

dragonite (U' R2 or U2 R or R U' R2)
down ribbon, upside-down L, left corner cycle, cw

machamp/charmander (R2 U R' or L' U' R2 or L' U2 R')
T shape

It is probably very confusing. If it doesn't make sense to you, then don't waste your time trying to interpret it, but if you can understand it, I hope it will help!
 
Does it still count as OH if I use my second hand to trace the corner cycles? :p

 
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I hate to post so frequently with such small increments of improvement, but this method is starting to look suitable for speedsolving!


& 17.74 fullstep
 
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Can't you just use Niklas every time? Can make recognition easier and it is just one alg

The point of this variant is to solve CP before completion of the first block. Niklas would rarely help. Also, Niklas isn't as efficient and would make recognition even more complicated.



ANYWAY, I HAVE GOOD NEWS AND BAD NEWS, PORKYNATOR!!!

Good news: I got a

Bad news: I will never break this record. :( haha! Maybe you can though!
 
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I'm not L/R neutral. My camera simply inverts the image horizontally :p.

Also, I do not like the idea of solving the DBR block first. It is not so ergonomic to use <RU> for the first block, then <LU> for the second block, and then <RU> for the last layer.

I would rather solve the first block <LU> and then the rest of the cube <RU>. This is my personal preference.


On another note, I believe sub-10 2H and sub-15 OH averages are possible with this method. But the solver must be able to recognize the CP in under one second and apply the corresponding algorithm very quickly. Also, knowing full 2GLL is essential.
 
@matt: nice! keep it up! You always broke your record in this method, well I love ZZ-d but I'm inconsistent sub-20 in normal ZZ although I want to join the fun. :)
 
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