New Approach to ZZ-d

That's a lot more moves though. With porky v2 the algs are only 1 to 3 moves, and I'm wondering if it's possible to decipher one of those algs or of the case count is not just 6 after all.

The movecount for my CP is 8 but that's so you can also plan more than just CP. If you deconstruct the algs, it will probably around 4.

I might gen those algs in future though I'm currently working on another method and sorting through the stuff for that. The case count can be reduced to 3 essentially (or 2 discounting solved). I have 27 that are essentially 3-cycles with 1 setup move. The main issue is recig is not nice for 6 corner CP.
 
I've done some work on organizing the algorithms as well as a second recognition system and with @porkynator approval to submit it here. Basically to recognize CP, you just have to recognize the three corners of URB/URF/ULF on the U layer instead of tracing around the cube to discover what pokemon case you get. Basically every CP case is rooted from 6 different solved/Adj/diag corners and becuase the DR corners are in DR or DLF it is easy to see what CP case we get by numbering the U corners 1234 and when we get to CP we use addition/subtraction from what corners we see in each of the 3 spots. A person can look at the corner in URB and say that's #4 then look at URF and say that's #2 then look at ULF and say that's #1 so the equation would look like -2-1 or +2-1 and that's what CP case it is. Then you can correspond the equation to a pokemon and the algs associated with them.
The Pokemon are color coded to know the case when the DR corners are swapped.
 

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I've done some work on organizing the algorithms as well as a second recognition system and with @porkynator approval to submit it here. Basically to recognize CP, you just have to recognize the three corners of URB/URF/ULF on the U layer instead of tracing around the cube to discover what pokemon case you get. Basically every CP case is rooted from 6 different solved/Adj/diag corners and becuase the DR corners are in DR or DLF it is easy to see what CP case we get by numbering the U corners 1234 and when we get to CP we use addition/subtraction from what corners we see in each of the 3 spots. A person can look at the corner in URB and say that's #4 then look at URF and say that's #2 then look at ULF and say that's #1 so the equation would look like -2-1 or +2-1 and that's what CP case it is. Then you can correspond the equation to a pokemon and the algs associated with them.
The Pokemon are color coded to know the case when the DR corners are swapped.
Hi, I am trying to learn porky v2 just for fun, and I am confused by the numbers and equations in the recog system. Could you please explain it to me in more detail? Thanks in advance!
 
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