Alternative Megaminx LL+LS System

Kirjava

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Thought it'd be easier and quicker for me to just make a video explaining.


This isn't really a tutorial, someone else will have to make that I guess.

Could be useful for beginner/intermediate/advanced solving.
 
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This is interesting. Much better than my current approach. I might have to get my 'Minx out, but probably not. :O
Nice one Kir! :3
 
I came up with an R U R' U' method for LL that I still use because I've never looked up a better one. Fix EO with F R U R' U' F', then EP with sune. Then CP using R U R' U', although I do it way less efficiently than your method: doing it 3 times to swap pairs of corners, then AUF( so that the same pair of corners that isn't in the LL is always the other one that's swapped), repeat until CP is done. Then I use a commutator to solve CO 1 or 2 corners at a time.

This method looks like a pretty good transition for me into a faster LL method. I'm still incredibly slow at minx though.
 
yayayay a new LL system for minx.
You said you looked at the movecount and this method is comparable to other speedsolving methods like EO/OCLL/EPLL/CPLL? Especially because after the edges are done the moveset is basically <R, U, D>
 
I'm pretty sure that every sub 1:30 megaminxer and their mom has thought of this before.

I found this out in 2009 using my crappy chinaminx.

You're claiming to have invented the 8355 method in 2009? I get the impression that you misunderstand exactly what this entails.

You sure you did the exact same thing as I? If so, why not kick up a fuss when 8355 was documented? This is more than just doing CO.

All the megaminx beginner tutorials teach some crappy 4 or more looks method, this is way way better. Why would no one teach this instead if the idea was so prevalent?

Either way, there's no documentation for this and people should be using it instead of the inferior methods that seem to be taught.
 
You're claiming to have invented the 8355 method in 2009? I get the impression that you misunderstand exactly what this entails.

I never said invented, I just said that I thought of it and used it back then after learning from one of Lance's crappy 4 look tutorials and learning 8355 for 3x3.

You sure you did the exact same thing as I? If so, why not kick up a fuss when 8355 was documented? This is more than just doing CO.

The only thing I did and still do differently is that I fully do edge control for the top layer. I was not cubing at the time when 8355 was made nor do I even think I was the first to think of this, and if I was I would have been an oblivious noob. Yes I realize that, 8355 use to be main for 6 months on 3x3 and 2 years on mega.

All the megaminx beginner tutorials teach some crappy 4 or more looks method, this is way way better. Why would no one teach this instead if the idea was so prevalent?

Four look last layer for the megaminx is not crappy at all, it is faster, more fingertrickable, and has a much better flow than 8355. Its not like taking the step from normal CO/intuitive permutation to intuitive edges and intuitive Sexy move corners is a giant leap. A poll would be interesting to find if other 'fast' megaminxers found this out.


Either way, there's no documentation for this and people should be using it instead of the inferior methods that seem to be taught.

There might not be documentation but saying that people have not tried this on mega is like saying that people haven't tried other methods on mega.
 
Thanks for shedding some light into that way of solving and for taking the time to make a video with its details.
It doesn't really matter who came up with it. I haven't seen it explained before in this fashion.
 
You're claiming to have invented the 8355 method in 2009? I get the impression that you misunderstand exactly what this entails.

I never said invented, I just said that I thought of it and used it back then after learning from one of Lance's crappy 4 look tutorials and learning 8355 for 3x3.

You sure you did the exact same thing as I? If so, why not kick up a fuss when 8355 was documented? This is more than just doing CO.

The only thing I did and still do differently is that I fully do edge control for the top layer. I was not cubing at the time when 8355 was made nor do I even think I was the first to think of this, and if I was I would have been an oblivious noob. Yes I realize that, 8355 use to be main for 6 months on 3x3 and 2 years on mega.

Cool. Didn't see anything on this and wanted to ensure people are using this instead of worse alternatives.

Literally no one I spoke to before posting had seemed to have thought of doing this, and from the initial reactions it seems like it was worth posting.

All the megaminx beginner tutorials teach some crappy 4 or more looks method, this is way way better. Why would no one teach this instead if the idea was so prevalent?

Four look last layer for the megaminx is not crappy at all, it is faster, more fingertrickable, and has a much better flow than 8355. Its not like taking the step from normal CO/intuitive permutation to intuitive edges and intuitive Sexy move corners is a giant leap. A poll would be interesting to find if other 'fast' megaminxers found this out.

I disagree about what you say regarding it's viability. I think doing this is way better than 4 look.

You can make a poll if you really want to, but it doesn't actually matter. I just wanted to make this known to people who hadn't thought of it already.

Either way, there's no documentation for this and people should be using it instead of the inferior methods that seem to be taught.

There might not be documentation but saying that people have not tried this on mega is like saying that people haven't tried other methods on mega.

I said there was no documentation, I didn't say no one has tried this. I'm documenting it, because it is of note.

Do I really have to defend myself for posting an explanation video of something that isn't documented? What the hell.
 
This looks really cool. I'm only just starting out with megaminx, but I've been trying to get away without learning too many algs...

I came up with an R U R' U' method for LL that I still use because I've never looked up a better one. Fix EO with F R U R' U' F', then EP with sune. Then CP using R U R' U', although I do it way less efficiently than your method: doing it 3 times to swap pairs of corners, then AUF( so that the same pair of corners that isn't in the LL is always the other one that's swapped), repeat until CP is done. Then I use a commutator to solve CO 1 or 2 corners at a time.

I use fruruf, sune, (Niklas plus random combination of two other minx algs for CO), then permute corners one at a time.

This method looks like a pretty good transition for me into a faster LL method. I'm still incredibly slow at minx though.

Me too. Thanks for posting this Kir.
 
4 look LL avg5: 13.62
8355 avg5: 17.34

I have experience in both and 4 look is faster and more autonomous.

I'd say that your bias is influencing you. The two aren't even comparable anyway, since you're timing LL vs LL+LS.

Fast megaminx solvers have been telling me that it is better for beginners.

Beginners have been telling me that it's better for them.
 
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