How to be sub 20

Well my cube is lubed, as of five days ago. The cube is five days old. I tried using a metronome for F2L, 1 turn per tone, but that was awful, I wanted to turn the cube faster. As for algs, I solve F2L intuitively, so should I learn them or not? If so which ones?
I still average around 1 minute, unfortunately. so any ideas?

I dunno. I never liked memorizing algs so, I made up my own algs or like that. Look up for videos online, there are tons of them, of, if you just lubricated your cube, try also sanding your storebought cube. It might help :) Try to find optimal solutions for each pair and reduce cube rotations, this might seem awkward at first but after a lil' bit of practice you will get used to it :)
 
I dunno. I never liked memorizing algs so, I made up my own algs or like that. Look up for videos online, there are tons of them, of, if you just lubricated your cube, try also sanding your storebought cube. It might help :) Try to find optimal solutions for each pair and reduce cube rotations, this might seem awkward at first but after a lil' bit of practice you will get used to it :)
By optimal you mean fastest? Sanding with sandpaper or real sand? You do not mean complete F2L with no cube rotations, have you seen the video made by cyoubx on the matter? http://www.youtube.com/watch?v=Js1LZscj18A&feature=plcp
 
By optimal you mean fastest? Sanding with sandpaper or real sand? You do not mean complete F2L with no cube rotations, have you seen the video made by cyoubx on the matter? http://www.youtube.com/watch?v=Js1LZscj18A&feature=plcp


A sandpaper will do ( I heard that real sand also works!) But Be careful do not sand too much :)
By optimal, Um, I think it's not the fastest but, the minimum number of moves I think? I'm no expert on that thing though.
But if you can can execute your algs very fast, why not?
I have not completely seen cyoubx's video, but I mean, cube rotations are fine, but you do not need to do it frequently ,
like, before I insert the slot on the right side only ( I can not insert a pair on other side and I had to rotate it very frequently) but now I can insert pairs on the left, and on the back without , thus reducing cube rotations, but not to zero rotations. Aaahhhh
 
Well I just started learning VHLS, to reduce time/moves lost during EOLL. Is not the method you would use? Should I stop trying to learn VHLS. Also how do you spot F2L pairs. A.K.A. lookahead. Any tips? Oh, and are cube rotations good or bad for spotting pairs?
 
Well I just started learning VHLS, to reduce time/moves lost during EOLL. Is not the method you would use? Should I stop trying to learn VHLS. Also how do you spot F2L pairs. A.K.A. lookahead. Any tips?

If you want to start LL with edges oriented, ZZ would be a more efficient option.
 
ZZ? Okey, that method is far to complex for me, I tryed to learn it a while back and the first part stumped me: flip the edges correctly. How does a F move flip 4 edges? I could attempt it again if there was a tutorial for it somewhere. In the mean time I am fine with VHLS.
 
ZZ? Okey, that method is far to complex for me, I tryed to learn it a while back and the first part stumped me: flip the edges correctly. How does a F move flip 4 edges? I could attempt it again if there was a tutorial for it somewhere. In the mean time I am fine with VHLS.

http://cube.crider.co.uk/
Arguably the best text tutorial and where I learnt.
 
Also in my SIG are 2 links. First is the text one in above post, second is a youtube playlist of a video tutorial a small kitten did. Check it out if you wish
 
Thank you so much!! ZZ here I come. Wait, can you the same COLL and PLL algs in ZZ as fridrich? Or is there a better LL approach then COLL PLL? Also rules for checking if an edge is"good" or "bad" How do you do it, how fast are you at it, and when do you find EOline pieces? Thank you so much for bringing this method to life. Also I will do my best to spread the word of ZZ to fellow speed cubers.
 
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Thank you so much!! ZZ here I come. Wait arg can you the same COLL and PLL algs in ZZ as fridrich? Or is there a better LL approach then COLL PLL?

Most fast ZZers co COLL/EPLL, but OCLL/PLL is equally fine. And you can use the same algs in ZZ as you do in CFOP. The main point of EO is to get a faster F2L and an easier 2LLL, so once you're at the LL, you can do whatever you want to finish the cube.
 
Regular ocll + pll and coll + epll are the 2 most popular. You could also do winter variation for oll skips into pll. Or there's phasing into zzll or just full on zbll after f2l. That's one of the nice things is the flexibility in all you can have.
 
Most fast ZZers co COLL/EPLL, but OCLL/PLL is equally fine. And you can use the same algs in ZZ as you do in CFOP. The main point of EO is to get a faster F2L and an easier 2LLL, so once you're at the LL, you can do whatever you want to finish the cube.

Thomas, what are your averages of let's say Ao12 on ZZ now? I am interested in switching to ZZ also.
 
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