Petrus Example Solves by Panda

JLarsen

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description said:
I hope it's everything you dreamed it would be.

Scrambles;
D' F D2 F D R D2 F' U' B' F' L R2 B' F' L' B' F D' B' L' R' D F' U' L F L' U2 B'

L2 B' F' D' L2 R' B2 R2 D' L' R2 B L2 R2 U F' L' D' L F L2 U R' D L' F D L' R2 B

B R2 D2 B2 F R2 F' L2 B' L R2 D' L R2 B D' U' F R' B L D L' B' D' U B D B F2

B L' R' D B' F L R2 B2 F2 L U' F' L2 D' R' B F' R' F' D2 F2 R2 B2 F' L B2 D U R2

D' B U L R' B F' D L R D F' U B2 R U R2 F2 L2 R' D2 L' U' B2 L' R' U2 B' U L2
 
You're "supposed" to use COLL EPLL in standard Petrus. I just do OLL PLL. Average TPS? Well I get somewhere around 60 moves, and I average somewhere around 15 seconds. That's 4 TPS. It's what I'm trying to work on currently.

60 MOVES!? Isnt petrus supposed to be efficient?
 
I thought that might be the reason but I didn't want to act like I was too good for the reason to be my solutions

Edit: Wait. I'm supposed to be selling Petrus, right? 60 MOVES IS FINE. PETRUS IS THE BEST METHOD. IM REALLY GOOD.
 
Last edited:
Can't say I've ever done that outside of FMC/slow solves.

Really? It's actually very simple. You just have to know which edges are flipped by each of your edge insertions. Then, you can usually use one or two moves to save three during EO. This improves lookahead too.
 
1st solve
D' F D2 F D R D2 F' U' B' F' L R2 B' F' L' B' F D' B' L' R' D F' U' L F L' U2 B'

x2 // inspection
U' R2 y L U' L F' L' // 2x2x2
y R' r U r' R2 u' R2 u // 2x2x3
y R U' R' U' R' F' R // EO
y' R U2' R U' R2 U R // RB block
R U2' R' U R U' R' // RF pair
R U R' U R U2' R' U R U2' R' U' R U' R' // OCLL
U' z U2 R2' F (R U R' U')3 F' R2 U2 // PLL
alg.garron
HTML:
Step	2x2x3	2x3x3	F2L	LL	Total
HTM	15	21	36	34	70
(y U) R' U2 R F U' R' U' R U F' // COLL
alg.garron

U' R U R' // ELS
R2 U' L U' R2 U L' U2 R2 U' R2 // EJF2L
alg.garron
2nd solve
z2 L2 B' F' D' L2 R' B2 R2 D' L' R2 B L2 R2 U F' L' D' L F L2 U R' D L' F D L' R2 B

y2 // inspection
F l U R L2' U // 2x2x2
x' y R' U' R U R' U y R U' R' U2' l' U2' l // 2x2x3
y' R U' R' U' l' U' l // EO
y' U' R' U R' U' R U R2 U' R' // RF block
y U' U2' R U' R' U R U2' R' L' U R U' L R' // EJF2L
U' R' U R' d' R' F' R2 U' R' U R' F R F U2' // PLL
alg.garron
HTML:
Step	2x2x3	2x3x3	F2L	LL	Total
HTM	19	31	50	16	66
x' y R' U' R U R' U y R U M' U2 // 2x2x3
x' y' L' U' L2 F2 L' // EO
y' R2 U R U R U' R' // F2L
(y U) L' U L U2 R' L' U L2 U' R U L' // ZBLL
alg.garron
3rd solve
y2 B R2 D2 B2 F R2 F' L2 B' L R2 D' L R2 B D' U' F R' B L D L' B' D' U B D B F2

y // inspection
D L F' U2 R U' R' // 2x2x2
z x' R' U2' R U' R2 U' R2 U' // 2x2x3
z' R U' R' l' U' l // EO
y' U' R' U2' R' // RF block
R' U R U' R' U R // RB pair
R U R' U R U2' R' U R U2' R' U' R U' R' // OCLL
U' R U R' U' R' F R2 U' R' U' R U R' F' // PLL
alg.garron
HTML:
Step	2x2x3	2x3x3	F2L	LL	Total
HTM	15	17	32	30	62
(y U) R2 D' R U2 R' D R U2 R // COLL
alg.garron

(y U) R2 D' r U2 r' D R U2 R // ZBLL
alg.garron
4th solve
y B L' R' D B' F L R2 B2 F2 L U' F' L2 D' R' B F' R' F' D2 F2 R2 B2 F' L B2 D U R2

x y' // inspection
U R2 D' x' F' L' x' D2 F' // 2x2x2
U' U R U' R' U2' R U' x' z' R U' R' l' U' l U l' U2' l // 2x2x3
y' F' U' l' U' l // EO
y' U R U R' U' R U' R // BR block
U2' R U R' U2' R U' R' U R U' R' // RF pair
U2' R' F' r U R U' r' F // OCLL
R U R' U' R' F R2 U' R' U' R U R' F' U' // PLL
alg.garron
HTML:
Step	2x2x3	2x3x3	F2L	LL	Total
HTM	25	25	50	24	74
(U') U2 x' U' F R2 U' R y' U2 R2 // 2x2x3
alg.garron

(y) R' U R2 D r' U2 r D' R2 U' R // COLL / ZBLL
alg.garron
5th solve
x2 y D' B U L R' B F' D L R D F' U B2 R U R2 F2 L2 R' D2 L' U' B2 L' R' U2 B' U L2

y x2 // inspection
U2' R2 y (r U' r2' r2 U r') U r U' r2' // 2x2x2
U' R y R' U R2 U2' // 2x2x3
z' R U' R2' F R r U' r' // EO
y' U R' U' R' // RF block
R' U' R U' R' U' R // RB pair
R U2' R2' U' R2 U' R2' U2' R // COLL
U y2 R2 U R U R' U' R' U' R' U R' // EPLL
alg.garron
HTML:
Step	2x2x3	2x3x3	F2L	LL	Total
HTM	12	19	31	21	52
(y') R' U' R U' R' U2 R U' R' U' R U' R' U2 R // RULL
alg.garron

(y2 U') z U' R D R' U R D2 R U R' D R U' // ZBLL
alg.garron
HTML:
Average (5/5)
Step	2x2x3	2x3x3	F2L	LL	Total
HTM	17	23	40	25	65
 
IMO one should keep low movecount right from say sub-40, improving on that slowly but in an ideal world only having to work on TPS/lookahead right down to sub-8 and beyond; the base efficiency is there from the beginning.
 
Eek. Is my move count really high?

Ao12 counting moves:

Solve 2x2x3 EO F2L LL Total
1 18 3 6 25 52
2 14 4 17 22 57
3 14 5 15 28 62
4 17 3 18 21 59
5 13 7 14 20 54
6 9 4 21 21 55
7 19 4 22 19 64
8 13 5 13 22 53
9 16 5 16 21 58
10 11 3 17 26 57
11 15 8 26 22 71
12 16 5 18 20 59
mean 14.6 4.7 16.9 22.3 58.4
ao12 14.7 4.5 17.1 22.0 57.8

I was trying to replicate my actual solves, but I could use some serious work too.
 
Just reading Brest's epic reconstructions, your 2x2x2 seems great every solve, but from there it just goes downhill. I think it's a bad thing that my CFOP is more efficient than your petrus.
Props for doing these though.
 
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