If the competitor drops the puzzle in a rush to stop the timer, causing the cube to land in such a way as for a piece to pop or a layer to turn, then we have no choice. It is impossible for us to accurately regulate on whether something has happened before or after the timer is stopped unless intensive video evidence was used, which, as discussed in another thread, is not going to happen in speedcubing any time soon. It is unfortunately impossible to obediently abide to principles when we have technological limitations. The best thing we can do is have a clear rule that decides what to do in situations, and to apply that rule consistently and fairly so that everyone is on equal footing.