CubeLord
Banned
What is the fastest method that isn't freestyle?
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bh is freestyle
What? If BH is freestyle, than so is pretty much every other method that uses three cycles of any kind.
People don't call 3OP freestyle.
Ya but most color neutral people don't know how to use it O_O
Or just 2 colors (opposite ends). Some people who do multi-color tend to recog by pairs (2, 4, or 6).Talking about BLD solving here. Colour neutral can save you time but not much. Recog can be made faster for one colour only than all 6.
Meh. That leads to a criteria for what makes a method freestyle and what doesn't make a method freestyle. And for simplicity, I'd just say all methods are freestyle, just that some people popularized their freestyle method.
We need a term for "BLD methods which work to solve position and orientation of pieces at the same time." I remember a debate about this happening a few months ago, but was a term ever decided on for this? I think having a clear term for this would help to alleviate a not insignificant amount of the terminology confusion and miscommunication in BLD solving right now.
Yah, I remember. We decided that freestyle was the 3-cycles of orientation and permutation comm-heavy style of method.
I like this, but what would we call the "Classic Pochmann" method? It too solves position and orientation of pieces at the same time, but is not strictly freestyle by the definition you listed.
Clearly freestyle and Pochmann have the "solve positions and orientations of pieces at the same time" part in common though. What would we call this property specifically? Of course there are many options, but I think this should be a standard definition that all people use such as to avoid confusion.
If I remember correctly the phrase "direct solve methods" or "direct solving methods" was mentioned before. Would people agree on this as a viable option?
So freestyle as Kir defines it and Classic Pochmann are both direct solve methods. That would be the main property that the two methods have in common.
Does the term sound good? Thoughts? Comments?
Ok, I like the term for "direct solving methods" as being "non-orient first" or "non-redux" or whatever type methods.
I wouldn't call M2 or Classic Pochmann freestyle though... because they simply aren't. There's more to freestyle than just direct solving. (Not much, mind)
I'd be fine with either "non-orient first" or "non-redux". Of those two I personally like "non-redux" the best.
I agree that Pochmann should not be classified as "freestyle", but I don't know why I agree. I don't think it's because of the 2-cycles, but perhaps that is the reason Pochmann doesn't count as freestyle? Is it a necessary requirement that a freestyle method use 3-cycles (a.k.a. "Freecycle" methods)?
I also take issue with the definition that freestyle is the "absence" of method. Even if you make up algs on the fly, you will eventually fall into a pattern of using certain algs in certain situations, which becomes a method (In case A I do either X, Y or Z - which is a method if you do this for all possible cases, in my opinion).
So perhaps freestyle is: "Using a mix of commutators and non-commutator algorithms to perform 3-cycles in a non-redux method."
This would exclude all 2 cycle methods, and for the time being I feel like I am ok with that. I can't easily think of a less structured method than Pochmann that would also solve via 2-cycles. Can anyone else? Does anyone disagree with the exclusion of 2-cycle methods from the freestyle definition?
This sounds good. It condenses something like: "Combination of x, y and z" into just one term.So perhaps freestyle is: "Using a mix of commutators and non-commutator algorithms to perform 3-cycles in a non-redux method."
Personally, I don't mind a bit of ambiguity involved in the "freestyle" definition. If the definition is a bit less clear we can sort of fudge methods that feel incorrectly labeled due to strict definitions into "correct" groups.