haha
As for a different method of being learned there is the mainstream CFOP. They have ZBF2L(it orients the edges as you put in the last slot I think). MGLS(You put in unoriented corner + edge into the last slot and then orient the corners in one step usually 2 gen and fast-like) CLL/ELL (This solves the corners and then you solve the edges) and probably a bunch more (like winter variation, Orient edges+ permute corners, and then EPLL), and of course 4LLL.
You have block building methods like, Petrus where you make a 2x2x2 block and then extend it to a 2x2x3 block (This allows a lot of freedom in your solve) you then do edge orientation and block build the rest of the first two layers. Then you can go different ways for the last layer from ZBLL(solve the last layer in one step) COLL/EPLL(Solves corners while keeping edge orientation), Winter variation/Pll, and from what I hear a common step of CLL/ELL. The advantages of this method are your block bulding the f2l while also orienting the edges.
Another block building method is ZZ where you orient all the edges while you create a line on the D face, This is commonly referred to EO+Line then you block build the F2l using all R U and L moves. The last layer is like above, but there is also another variant where you unorient the last layer then solve it in one step (From what I have read it has less cases, but don't quote me on that). Advantages of this method are that it is 3 gen and was built for speed.
Yet another block building method is heise where you build 4 1x2x2 blocks that have one color in common then create F2L Minus a slot. You then orient and permute the remaining edges then use commutators to solve the corners, the main advantage of this method is how it has a low move count and is done intuitively.
Roux is a block building method also where you build a 1x2x3 block on commonly the left face, create a 1x2x3 block on the right side, Solve the four remaining corners with CMLL (you can also use CLL, or COLL) then solve the middle layer with M and U moves only. Advantages of this method are how steps two and four are 2gen, and how most of it is intuitive.
There is corners first (Don't quote me on any of this as I am not certain at all) where you solve a side with block building then solve the remaining corners then solve the last eight edges. I don't know a lot about this method.
If you want some help for any of this I could try to help you out but usually they are just a quick forum/google search away.