What's your solving orientation for BLD?

Status
Not open for further replies.
Scramble: F B

If you use the UD orientation scheme for corners and don't reorient the cube, all corners are misoriented. If you're color neutral, you can start with x and booyaa all corners are oriented.
Yes, corner orientation is my reason for trying color neutral. I pre-orient corners and edges and noticed that most of my DNF's come from solves where corners are misoriented. A lot of solves on 2x2x2 blind showed me that corner orientation is my weak point.
 
Yes, corner orientation is my reason for trying color neutral. I pre-orient corners and edges and noticed that most of my DNF's come from solves where corners are misoriented. A lot of solves on 2x2x2 blind showed me that corner orientation is my weak point.

Interesting, but this is of little interest to those of us who use BH or freestyle. I see Kirjava's points, but if you aren't orienting corners before solving them, then I am inclined to think that knowing a fixed colour scheme (or maybe just 2, to avoid a solved buffer) would be faster, and you could recognize the colour of the pieces and know more quickly where they need to go.

I am considering doing a certain kind of orienting while solving, where if my corner buffer (ULB) is solved, I would use UBR as my buffer instead, but while solving corners I would just do y' so that I can use the same algs for corners instead of reflecting them. Then all I have to do is translate my letter scheme, which is surprisingly easy and natural to visualize.
 
Last edited:
I am considering doing a certain kind of orienting while solving, where if my corner buffer (ULB) is solved, I would use UBR as my buffer instead, but while solving corners I would just do y' so that I can use the same algs for corners instead of reflecting them. Then all I have to do is translate my letter scheme, which is surprisingly easy and natural to visualize.

Riffz, you may want to just try using UBR as your buffer. It's surprisingly easier than it would seem. I will admit that I viewpoint shift more often when using a pseudo buffer, but identifying the cycles is still the same process as from your normal buffer. I think you would be surprised that pseudo-buffering, with a little practice, is actually not as difficult as it might sound.
 
Riffz, you may want to just try using UBR as your buffer. It's surprisingly easier than it would seem. I will admit that I viewpoint shift more often when using a pseudo buffer, but identifying the cycles is still the same process as from your normal buffer. I think you would be surprised that pseudo-buffering, with a little practice, is actually not as difficult as it might sound.

I'll take your word for it. I'm still unsure whether I'll even bother doing it. The odds of having your corner buffer solved and oriented are very low anyway. I've got enough things to practice before I bother with this at any rate.
 
I'll take your word for it. I'm still unsure whether I'll even bother doing it. The odds of having your corner buffer solved and oriented are very low anyway. I've got enough things to practice before I bother with this at any rate.

I use UBL as my buffer, this way if I can't think of a commutator (most of the time), I can just use a cancelled y-perm without the need of rotations.
 
I already posted (CN), but for big cube bld, I do blue top white front. Big cube bld is one of 2 events that I aren't colour neutral on ^_^ (other is megaminx, always start with white).

Um... well I've never actually tried a big cube bld solve, but when/if I do, I'll do that orientation :p
 
Status
Not open for further replies.
Back
Top