cubefan4848
Veteran
- Joined
- Sep 26, 2010
- Messages
- 275
- Location
- Winton, Queensland
- WCA ID
- 2011FLAY02
- YouTube
- Visit Channel
1. Well I just got a QJ skewb and it is pretty good. I took all the ball bearings out because they were annoying me. But my first question is how do I stop the QJ from popping. I mean every solve the centres pop of about three times. So is there a way to at least reduce the pops?
2. Second question is about methods. I basically use the beginner method. I was just wondering what are all the methods out there. I have seen the acubist method and EG from Dan Cohen's video but just wondering if there was any more. The reason I ask is that I have came upn with a few ideas for methods and was just making sure that they weren't methods already?
3. This one is about EG. I can't seem to find anywhere that the algorithms for EG are posted. Can somenone help me with the finding of these Thanks
4. This one is about algorithms. With the method that I have thought of there are a few algorithms but I don't know how to figure out exactly how many. So basiclly what is the formula to work it out?
5. Last one. There is going to be a big number of algorithms that I will have to make and I was just wondering how you work out exactly what the cases are going to be. Like for an example someone trying to work out the PLL cases for the first time how would they have known what the cases were before they started.
I think thats it and thanks in advance to anyone with any help.
2. Second question is about methods. I basically use the beginner method. I was just wondering what are all the methods out there. I have seen the acubist method and EG from Dan Cohen's video but just wondering if there was any more. The reason I ask is that I have came upn with a few ideas for methods and was just making sure that they weren't methods already?
3. This one is about EG. I can't seem to find anywhere that the algorithms for EG are posted. Can somenone help me with the finding of these Thanks
4. This one is about algorithms. With the method that I have thought of there are a few algorithms but I don't know how to figure out exactly how many. So basiclly what is the formula to work it out?
5. Last one. There is going to be a big number of algorithms that I will have to make and I was just wondering how you work out exactly what the cases are going to be. Like for an example someone trying to work out the PLL cases for the first time how would they have known what the cases were before they started.
I think thats it and thanks in advance to anyone with any help.