iasimp1997
Veteran
R' F R F', orient LL edges, insert corner, orient LL corners.
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Ooo, that is another good one! I find that first F' a bit slow, but after that the whole alg has a really nice flow to it, especially the end! Thanks!Guys, guys, it's all about (U') F' R U R' U' R' F R. PB is 0.44.
EDIT: Correction, 0.41.
Try index finger push on RFU, it puts your finger in position for the U and makes it flow like a dream![]()
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Setup: R U R' U' F' U' F U
This case has been bothering me for a while, I just can't find a solution for it that I like! When I first started, I used:
(R U' R' U') (R U' R' U) (R U R')
But that was a bit too long, so then I tried:
(R' U' R' U') R' (U R U R)
Which is ok, but I always fumble it when I try to execute it quickly. Recently, I've been toying with:
d' (L' U L) d (R U' R')
Which I think has potential, but I don't really like the use of double layer turns.
How would you tackle this case? Please assume that every other F2L slot is filled. Thanks in advance for any suggestions!
Guys, guys, it's all about (U') F' R U R' U' R' F R. PB is 0.44.
EDIT: Correction, 0.41.
simple.
R U2 R' U R U2 R' U2 R U' R'
Guys, guys, it's all about (U') F' R U R' U' R' F R. PB is 0.44.
EDIT: Correction, 0.41.
Guys, guys, it's all about (U') F' R U R' U' R' F R. PB is 0.44.
EDIT: Correction, 0.41.
Guys, guys, it's all about (U') F' R U R' U' R' F R. PB is 0.44.
EDIT: Correction, 0.41.
I think it's about time I started using this algorithm. Doing it the "beginner's" way is too slow.
simple.
R U2 R' U R U2 R' U2 R U' R'
I use the one I learn from the begginer's method.. Holding the edge on the front I do: U' L' U L d R U' R'
(I'm not that good at d 's so I do a cube rotation with a U instead)
!I use:
U' R' F R F' R U R'
D' R' D you left the rest of the cube blank![]()