New Method "Layer Perm Method"

cuberkid10

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I've devised a new method and was wondering if it had a potential. If you have suggestion for algs or tips for inproving, please tell me!

Basically, you solve the first layer without orienting the pieces. Then, you put F2L pieces, but not in the correct slot. All the cubies with the top layer's color on then should NOT be in any F2L slot. Then you do OLL. Then, you do PLL on the top and bottom layer. Then, you use the alg (R2 U2 R2) to put the F2l parts right. But, I've encountered a parity error. On some of the layers, you get the "Void" cube parity. (Where 2 edges are switched) My only solution to that is to take out a part on the top layer and put it back in, but it takes so long and isnt worth it.

Any solutions to this problem should be posted and I really would like help for this "New" method. (I want some algs to permute the top and bottom layers at the same time, but I'm not good at devising algs)

My "Name" for this method is "Layer Perm Method"

(And, if you remeber me from like August, I've changed. Im not the same annoying kid who was bugging people with extrenious comments. My vocabulay had myrad of words and is more mature sounding. Please give me a chance! Thanks!)
 
Ya, seems a bit complicated.

[12:59:32 PM] Feliks: http://www.speedsolving.com/forum/showthread.php?p=266355#post266355
[12:59:34 PM] Feliks: lul
[1:01:19 PM] Feliks: ya so i don't get it
[1:01:20 PM] Feliks: like
[1:01:22 PM] Feliks: make a face
[1:01:30 PM] Feliks: no
[1:01:34 PM] Feliks: unoriented face
[1:01:37 PM] Feliks: then
[1:01:39 PM] Meep: it's basically make an unoriented first layer
[1:01:42 PM] Feliks: randomly put edges
[1:01:44 PM] Meep: messed up E layer edges
[1:01:46 PM] Meep: lol
[1:01:47 PM] Meep: then yeah
[1:01:49 PM] Feliks: then oll pll
[1:01:51 PM] Feliks: if that works
[1:01:56 PM] Feliks: i got a corner twist
[1:02:01 PM] Meep: lol
[1:02:04 PM] Feliks: and a misoriented edge on top
[1:02:10 PM] Meep: My ring method was able to fix those
[1:02:12 PM] Feliks: because of my frist thing
[1:02:14 PM] Meep: lol
[1:02:14 PM] Feliks: first(
[1:02:17 PM] Feliks: then i redid those
[1:02:21 PM] Feliks: did oll and pll
[1:02:26 PM] Feliks: with the parity thing
[1:02:29 PM] Meep: lol
[1:02:34 PM] Feliks: and then solved the last 4 edges in like 10 second
[1:02:35 PM] Meep: his parity would just be M2 U2 M2
[1:02:40 PM] Feliks: THAT METHOD IS SO BEAST
[1:02:45 PM] Meep: inorite
[1:02:49 PM] Meep: let's all use it
 
Method Reasons

I feel that this method has a strong potential, although it's very intuitive.

1.) Solving 1 layer (unoriented) is very simple for me and takes a very short time to complete.
2.) For the "F2L" stage, almost always, there is only 1 or 2 edges that have to be inserted.
3.) OLL is the same, pretty fast/
4.)PLL is also very fast is you know all 21 of them. (If there are algs for permuting both layers at a time it would be very fast, considering the inspection time needed to determine which alg to use.)
5.) Fixing "F2L" at the end would be quite simple and fast to preform, as it only uses R and U moves. (Ocasionally L)


I've done an average of 5 with this method, compared to an average of 5 with regular F2L, 2 look OLL and 2 look PLL.

Fredrich: Average: 21.56
Later Perm Method: Average: 30.68 (Take into consideration that I've just figured this out so I'm not an expert at it yet.)
 
Solving a group of pieces into each other's slots and then permuting them later is only at all useful if you can save time by permuting more than one thing at once (such as in Ortega where you permute both layers in one step). Otherwise, it's going to be faster to just solve them into the right places at first.
 
If there is somebody out there that can devise some algs for permuating both top and bottom layers please write some algs here! I really want to help this method get to it's feet and run. (Would be like Ortega for the 2x2) I feel that this new method will become fast as more algs are discovered. I would also like to find/figure out an alg for the "parity" error that occurs! Thanks for the support of the "Layer Perm" Method!
 
If there is somebody out there that can devise some algs for permuating both top and bottom layers please write some algs here! I really want to help this method get to it's feet and run. (Would be like Ortega for the 2x2) I feel that this new method will become fast as more algs are discovered. I would also like to find/figure out an alg for the "parity" error that occurs! Thanks for the support of the "Layer Perm" Method!

I'll bet If you made ALL the algs, It would be more than ZB.
 
I feel that this method has a strong potential, although it's very intuitive.
Yeah, of course orienting and permuting the top and bottom layers (especially at the same time) is very intuitive. Sounds like it's got a lot of potential to me.
3.) OLL is the same, pretty fast/
Yeah, of course OLL is the same, who cares if a lot of the time you just get really random shapes that you've never seen before because the bottom layer is unoriented.
4.)PLL is also very fast is you know all 21 of them. (If there are algs for permuting both layers at a time it would be very fast, considering the inspection time needed to determine which alg to use.)
Yeah, parity will only occur sometimes and only slow down half your solves and confuse you every now and again.
5.) Fixing "F2L" at the end would be quite simple and fast to preform, as it only uses R and U moves. (Ocasionally L)
There's no difference between 2 gen and 3 gen nowadays, especially when you have to involve cube rotations.
I've done an average of 5 with this method, compared to an average of 5 with regular F2L, 2 look OLL and 2 look PLL.
Fredrich: Average: 21.56
Later Perm Method: Average: 30.68 (Take into consideration that I've just figured this out so I'm not an expert at it yet.)
Yeah, so consider sticking to Fridrich if you want to get fast. I'm sure I could think of some silly method right now if I wanted to and get some "decent" averages with it, but that doesn't mean it has potential. But if you really want to be unique, by all means, go for it..
 
Last edited:
I feel that this method has a strong potential, although it's very intuitive.

1.) Solving 1 layer (unoriented) is very simple for me and takes a very short time to complete.
2.) For the "F2L" stage, almost always, there is only 1 or 2 edges that have to be inserted.
3.) OLL is the same, pretty fast/
4.)PLL is also very fast is you know all 21 of them. (If there are algs for permuting both layers at a time it would be very fast, considering the inspection time needed to determine which alg to use.)
5.) Fixing "F2L" at the end would be quite simple and fast to preform, as it only uses R and U moves. (Ocasionally L)


I've done an average of 5 with this method, compared to an average of 5 with regular F2L, 2 look OLL and 2 look PLL.

Fredrich: Average: 21.56
Later Perm Method: Average: 30.68 (Take into consideration that I've just figured this out so I'm not an expert at it yet.)

How do you get almost sub 20 with 2 look PLL and OLL? Im barely sub 25 with Full Pll and 2 look OLL.:confused: I want to see video of you F2L
 
I feel that this method has a strong potential, although it's very intuitive.

1.) Solving 1 layer (unoriented) is very simple for me and takes a very short time to complete.
2.) For the "F2L" stage, almost always, there is only 1 or 2 edges that have to be inserted.
3.) OLL is the same, pretty fast/
4.)PLL is also very fast is you know all 21 of them. (If there are algs for permuting both layers at a time it would be very fast, considering the inspection time needed to determine which alg to use.)
5.) Fixing "F2L" at the end would be quite simple and fast to preform, as it only uses R and U moves. (Ocasionally L)


I've done an average of 5 with this method, compared to an average of 5 with regular F2L, 2 look OLL and 2 look PLL.

Fredrich: Average: 21.56
Later Perm Method: Average: 30.68 (Take into consideration that I've just figured this out so I'm not an expert at it yet.)

How do you get almost sub 20 with 2 look PLL and OLL? Im barely sub 25 with Full Pll and 2 look OLL.:confused: I want to see video of you F2L
He'd need a 10-13 second F2l. Its possible. (I average 15 sec F2L, and if I improve my cross I'd be sub 20)
 
I like the method, I don't know about speed solving with it but Its interesting.

And the "parity" is easily fixed by doing M2 U2 M2 U2 as fazrulz already pointed out.
 
If there is somebody out there that can devise some algs for permuating both top and bottom layers please write some algs here! I really want to help this method get to it's feet and run. (Would be like Ortega for the 2x2) I feel that this new method will become fast as more algs are discovered. I would also like to find/figure out an alg for the "parity" error that occurs! Thanks for the support of the "Layer Perm" Method!

I haven't seen any support in all the posts, except the last one. Please point out the supportive comments to me.
 
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