Sakarie
Veteran
I've just learned Turbo-corners for 3x3 with ULB as buffer. Now I want to modify it to work for 4x4 blindfolded. Right now I'm using r2, which I know pretty well, and it works, but are very slow, and a lot of moves, and therefore bigger chance of screwing up (I think).
For those of you (if anny) that doesn't know Turbo, it's a method where you setup two pieces to, in my case UFL and UBR, with any orientation. Then you make a three-cycle, permutating and orientating the three corners, with a simple commutator.
Does anyone use this? Is it possible? Is there a guide for this somewhere?
For those of you (if anny) that doesn't know Turbo, it's a method where you setup two pieces to, in my case UFL and UBR, with any orientation. Then you make a three-cycle, permutating and orientating the three corners, with a simple commutator.
Does anyone use this? Is it possible? Is there a guide for this somewhere?