Turbo for centers on 4x4

+ centers are stupid. X centers are cool.

X centers are stupid. + centers are cool. Obliques are the coolest! :)
But everybody knows that wings pwn them all :D

Corners are by far my favorite :-P

;-)

Chris
Well, in the end it's the fixed centers on odd cubes that I love most. They're the least in each other's way, and with a certain orientation, you can solve them all without turning!
 
+ centers are stupid. X centers are cool.

X centers are stupid. + centers are cool. Obliques are the coolest! :)
But everybody knows that wings pwn them all :D

Corners are by far my favorite :-P

;-)

Chris
Well, in the end it's the fixed centers on odd cubes that I love most. They're the least in each other's way, and with a certain orientation, you can solve them all without turning!

While I have to agree with you on that one, I think that if I were to truly search deep for my absolute favorite cube part - it would have to be the logo sticker. I mean come on, it's the only one that's different out of the whole bunch.

That takes guts. Mad props to the logo sticker for that one.

;-)

Chris

[/ridiculous thread hijack]
 
Ubl -> Ful -> Rbu : Uu r Uu' l' Uu r' Uu' l
Reminds me of M2 for 3x3x3 and Lucas (?) replacing my l U' R' U M2 U' R U l' with u R u' M2 u R' u'. Not trying to take away from Sakarie's discovery, but I guess we should always try tricks found for one puzzle/method for others as well.
 
Ubl -> Urb -> Ulf: x l2 d2 l' U' l d2 l' U l' x'
Ubl -> Ulf -> Urb : x l U' l d2 l' U l d2 l2 x'

:fp

I can't believe I missed the obvious solution to these cases. Not only that, but I was using 10 movers to solve this.



Ubl -> Rbu -> Ful: l' Uu r Uu' l Uu r' Uu'
Ubl -> Ful -> Rbu : Uu r Uu' l' Uu r' Uu' l

I never would have thought to do commutators like that! I'm not sure if Daniel has done ones this way either, I'll have to ask him. That's really great because it turns a number of the 10 move cases in to 8 movers in BTM (block turn metric)! I'm also curious how this block style turning can adapt to other cases, I'll have to look into this!

Wow thanks for the insight Sakarie! We should trade commutator cases more often ;-)

Chris

I think the only thing that is needed sometimes is the amateurs (in this company!) point of view. It's only to use the most of the algorithms you've got!

You can of course do algorithms like r 3u l' 3u' r' 3u l 3u'

Ubl -> Ful -> Rbu : Uu r Uu' l' Uu r' Uu' l
Reminds me of M2 for 3x3x3 and Lucas (?) replacing my l U' R' U M2 U' R U l' with u R u' M2 u R' u'. Not trying to take away from Sakarie's discovery, but I guess we should always try tricks found for one puzzle/method for others as well.

I would never made it up if no one made U R U' L' U R' U' L up from the start. You could almost never take full credit!

I've thought about the setupmoves, and I do not think they are much of a problem, since most of the pieces can go to so many places, with one move!

If any one else care, I write up all the possible setupmoves, separated with a ; semi-colon. I will only write the easiest solutions, but everyone can go in a lot of ways, but with more moves. I will write with slicemoves, but sometimes it can work with double-layer moves. " - " means that no setupmove is required.

Ufl: -
Urf: r; f’
Ubr: -
Flu: - ; u2
Fur: F’; r
Frd: F2; r2
Fdl: F’
Rfu: R; f’; u
Rdf: R2; f2
Rbd: R’;
Rub: - ; u2
Bru: - ; u2
Bdr: B
Bfd: B2
Buf: B’; u; u’
Lbu: L; u’; u
Ldb: L2
Lfd: L’
Luf: - ; u
Dlf: f
Dbl: D f; D2 f2; D’ r’; D2 r2
Drb: r’
Dfr: r2; f2

It's only Dbl that always requires two setupmoves, but hopefully, you may combine that with the other setupmove, for the first piece.
 
So, World cup is over, and 4x4 blindfolded went as good as it possibly could.

But now it's time to learn thos algorithms, since I no longer have a reason not to do it. Since I know some of them, and thery're all very logical, it will probably take just a couple of days to learn them, some days to know which algorithms is which, and maybe I could do some solve sighted within a week or two.

I do learn some other things parallell, so I can't lay all my time on it thou.
 
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