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Already Existing Concept/Method Thread

guitardude7241

Veteran
Joined
Jul 11, 2008
Messages
437
Location
Tennessee
Upon thinking how often already thought-of concepts would be brought up in the other topic(New Concept/Method Thread), I thought posting already existing concepts/methods here would be a good idea.

Ex. ZOMG I JUST INVINTID A NEW MEATHOD!!!1!!1

Sorry, that idea has been around for months.

So that ^^ wouldn't happen. Could everyone help out and post those already existing concepts/methods? I'll edit them into this post, and hopefully, in time, there'll be a big long list right here for anybody who wants to possibly switch to a new method, or just see what has been thought of. Also, if anybody helping out could provide links to a tutorial to that concept/method, whether it be video or text, please post the link like this.

Fridrich F2L tutorial part 1 - http://www.youtube.com/watch?v=k-xbcAMfWwM&feature=related

part 2 - http://www.youtube.com/watch?v=4GxLM_dZqg4&feature=channel

I'll also edit those to this post. Thanks everyone!

Yes, I AM aware there is a database of most of this in the wiki. Alot of those links are outdated. Some links aren't even there. Might as well put them here.

Method List

Layer-by-Layer

-badmephisto's Beginner Tutorial http://www.youtube.com/watch?v=609nhVzg-5Q&feature=channel_page

Fridrich/Fridrich Variants

-Erik's Tutorial
http://erikku.er.funpic.org/rubik/Fridrich.html

-badmephisto's Fridrich F2L tutorial part 1 - http://www.youtube.com/watch?v=k-xbcAMfWwM&feature=related
Part 2 - http://www.youtube.com/watch?v=4GxLM_dZqg4&feature=channel

-F2L Variations
--AvG's Keyhole Method Tutorial
http://www.youtube.com/watch?v=VQ-qIyScA5o

-ZZ Method(somewhat similar to Fridrich, as far as cross/F2L slots you fill in)
--Michal Hordecki's description
http://www.emsee.110mb.com/Speedcubing/ZZ speedcubing system.html
--ZZ Tutorial(Text)
http://cube.crider.co.uk/

-XG (Extreme Garron)

--(Forum containing the info about XG)
http://www.speedsolving.com/forum/showthread.php?t=14877

Petrus(Blockbuilding)

--Lars Petrus' Tutorial
http://lar5.com/cube/

--Part 1 http://www.youtube.com/watch?v=FeC3JUbDcL0&feature=channel_page
Part 2 http://www.youtube.com/watch?v=AU6ZzTvLzHE&feature=related
(Says it's part 4) http://www.youtube.com/watch?v=inF9Qbykbbo&feature=related

--Bad Edges
http://www.youtube.com/watch?v=28Psv_7Nnfc&feature=related

-EJF2L

--Overview
http://www.youtube.com/watch?v=1yn1wLkC1eI

--Examples
http://www.youtube.com/watch?v=ivpo1h5K7Ak&feature=channel

--Cases
http://www.youtube.com/watch?v=aR2K3Xq6ux8&feature=channel

Roux(Blockbuilding)

--Gilles Roux's Tutorial
http://grrroux.free.fr/method/Intro.html
--Waffle's Roux Tutorial
Part 1 http://www.youtube.com/watch?v=GIHw7nPjLmY
Part 2 http://www.youtube.com/watch?v=SLViKnfJopQ
Part 3 http://www.youtube.com/watch?v=D-YDVEjRhHQ
Part 4 http://www.youtube.com/watch?v=mGfCGqjcIEw
Part 5 http://www.youtube.com/watch?v=t-tuh1fMB2o
Part 6 http://www.youtube.com/watch?v=0nUuUc1l1kk
Part 7 http://www.youtube.com/watch?v=ELOkmCFSn0o

Waterman(corners first)

--Marc Waterman's Tutorial
http://rubikscube.info/waterman/

Ortega(corners first)

--Text
http://rubikscube.info/ortega.php

Heise(Blockbuilding)

--Ryan Heise's Tutorial
http://www.ryanheise.com/cube/

Last Layer Systems

-OLL
--2-Look OLL Tutorial (Lance The Blue Knight's)
http://www.youtube.com/watch?v=i92TfwcSJgw

--OLL Algorithm List
http://www.speedsolving.com/wiki/index.php/OLL
http://www.cubewhiz.com/oll.html

-PLL
--2-Look PLL Tutorial (Lance The Blue Knight's)
http://www.youtube.com/watch?v=c4pkkB5yMHE
--badmephisto's
http://www.youtube.com/watch?v=S61q3FYVFis

-COLL
--Jason Baum's
http://jmbaum.110mb.com/coll.htm
--Bob Burton's
http://cubewhiz.com/coll.html
--Gilles Roux's
http://grrroux.free.fr/method/Step_3.html
--Waffle's Video Sets
http://www.youtube.com/view_play_list?p=F5DF15566E1BE366&annotation_id=annotation_736983&feature=iv

-CMLL
----Thom Barlow's
http://www.nytelyte.com/cmll/

-CLL/ELL
--CLL/ELL Tutorial
Part 1 http://www.youtube.com/watch?v=vH2kK9Wg9d8&feature=related
Part 2 http://www.youtube.com/watch?v=3-kuQ0QnDII&annotation_id=annotation_540678&feature=iv
Part 3 http://www.youtube.com/watch?v=5qcvPJ8U__8

Sub-Step Methods

-MGLS
--Lucas Garron's MGLS
http://cube.garron.us/MGLS/

-ZB

--ZBLL

--Jason Baum's
http://jmbaum.110mb.com/zbll.htm

--ZBF2L

--Jason Baum's
http://jmbaum.110mb.com/zbf2l.htm

-VH

--VH tutorial(theWestonian's)
http://www.youtube.com/watch?v=AQEMporZhD8

-Winter Variation/F2LL

--(theWestonian's)
http://www.youtube.com/watch?v=V2uIqju7ZJo

--Page of Algorithms
http://pagesperso-orange.fr/absolutemind/f2ll-angl.htm

-JTLE

--Explaining JTLE
http://algobase.110mb.com/JTLE.html

Blindfold Methods

-M2/R2

--(Stefan Pochmann's[text])
http://www.stefan-pochmann.de/spocc/blindsolving/M2R2/

--(Eric Limeback's)
http://www.youtube.com/watch?v=U_iHsQ045EM&feature=related

-Old Pochmann

--Stefan Pochmann's(text)
http://www.stefan-pochmann.de/spocc/...ng/3x3/old.php

-Eric Limeback's Full Tutorial

Part 1 - http://www.youtube.com/watch?v=ncpkVvIEcKc&feature=channel
Part 2 - http://www.youtube.com/watch?v=6EUWjI4sYbA&feature=related
Part 3 - http://www.youtube.com/watch?v=U_iHsQ045EM&feature=related
Part 3.5 - http://www.youtube.com/watch?v=2cL6ZYtmeXU&feature=related
Part 4 - http://www.youtube.com/watch?v=2cL6ZYtmeXU&feature=related
Part 5 - http://www.youtube.com/watch?v=4N3dh8TuYu8&feature=related

Misc./Unexplored 3x3 Methods

Lars Nielsson's Orient Firs](text)
http://www.speedcubing.dk/index.php...st-method&catid=40:advanced&Itemid=58Nielsson

David J. Salvia's(text)
http://www.speedcubing.com/DavidJSalvia.html

The Human Thistlethwaite Algorithm(Yes, odd name. [text])
http://www.ryanheise.com/cube/human_thistlethwaite_algorithm.html

Triangular Francisco Method

--Thread Explaining TF
http://www.speedsolving.com/forum/showthread.php?t=11896

--Alg Set for Step 3 of TF
http://www-personal.umich.edu/~dlli/NewAlgSet.html
Big Cube Methods

Tripod(Blockbuilding)

--Main Method Overview(text)
http://web.mac.com/teisenmann/Tripod/main.html

--Last 5 Cubies Algorithms(text)
http://www.ws.binghamton.edu/fridrich/L1/ece.htm

2x2 Methods

Guimond

-Thrawst's Tutorial
http://www.youtube.com/watch?v=pChtsvCk31o

Ortega
-rubixgod's Tutorial
http://www.youtube.com/watch?v=RZKjGyxVX2I

Big Cubes Methods

-Cage

--Jonowl's Tutorial(One of 2 found, this seems to be better than the other.)
http://www.youtube.com/watch?v=41VccPFNNvw

-Reduction

--http://bigcubes.com/ (in text)

--4x4(Lance The Blue Knight's)

Part 1 - http://www.youtube.com/watch?v=kSvP2JIPhwo

Part 2 - http://www.youtube.com/watch?v=7M3wS91Odzo&feature=related

--5x5(Lance The Blue Knight's)

Part 1 - http://www.youtube.com/watch?v=BQhlj4SZGTo&feature=related

Part 2a - http://www.youtube.com/watch?v=DQ0ylGxcsmk&feature=channel

Part 2b - http://www.youtube.com/watch?v=9v_y52rmV4o&feature=channel

-K4

--(Thom Barlow's[text])
http://rxdeath.com/k4/

Misc.

--Bigger Cubes Centers Tips

--(Lance The Blue Knight's)
http://www.youtube.com/watch?v=-3jSkk4pNo4&feature=fvw

--(Leviskatyboard's)
http://www.youtube.com/watch?v=PwxYWKrDQmY
 
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WHY DOES BAD EDGES SCARE THE HELL OUT OF PEOPLE? they're so easy learn.

Took me about 8 minutes to understand what to do, about 20 minutes to memorize the sequences. It was real easy stuff when you just sit down, and learn it.
 
Finishing Roux / Petrus without bad edges and full OLL PLL has been thought of before. Sorry to let you down, no go learn bad edges you pansy.
If you were talking to me, I'm doing this in parts. Not all at once, I couldn't take that. Also, I do know how to do bad edges. They're easy.
 
Yes, I AM aware there is a database of all this in the wiki. Alot of those links are outdated. Some links aren't even there. Might as well put them here.

You mean put them in the wiki, right? That's what the wiki is for.
Sorry about that. Then if that's what the wiki's for, then how come there's the comparison of most all of the 3x3's in the hardware section? It's stickied, by pentrixter.
 
Finishing Roux / Petrus without bad edges and full OLL PLL has been thought of before. Sorry to let you down, no go learn bad edges you pansy.
If you were talking to me, I'm doing this in parts. Not all at once, I couldn't take that. Also, I do know how to do bad edges. They're easy.

This was directed towards beginner's who may click on this thread in the future to see if someone has made a petrus/roux /fridrich hybrid before. It is so damn common these days.

@Waffle

Roux edges are hard for me to understand actually. I've tried to fully understand them before but they're not quite as intuitive as Petrus edges.
 
Roux edges are hard for me to understand actually. I've tried to fully understand them before but they're not quite as intuitive as Petrus edges.

Each edge has either a U or a D sticker on it. If the D or U center is on U, you want all of the edges to have there U or D sticker facing U or D.

Example: if your using white on U and yellow on D, you want all of the stickers on U and D to be yellow and white.

Here is an example of unoriented edges. This is after orientation.
 
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COLL ≠ CMLL

-MGLS
--CLS Algorithms(Lucas Garron's site)
http://cube.garron.us/MGLS/I.htm
Any good reason you don't link to the main page?

Fixed Thom's CMLL page, put it under CMLL; Put your main page up for MGLS. Any better?
 
This thread isn't going to do ANY good, because you're listing methods by their names. Nobody's going to think "hey, I should just use a method called MGLS"
 
I'm not close to being finished yet, I wasn't planning on listing them by their names once I'm done either. I'd estimate I'll be done in a few days, no more than a week.
 
@Waffle

Roux edges are hard for me to understand actually. I've tried to fully understand them before but they're not quite as intuitive as Petrus edges.

Keep the center on top be either the U or D center. any edge on around that center that is NOT that color or the opposite color is bad. same goes with the center on D.

Adjust the U or rotate the cube to fit these cases

if the bad edges are:
1) UL/UR/DF/DB
2)UL/UR/UF/UB
then do M'U2M'
this is will go into another case


if the bad edges are:
1)UL/UB/DF/DB
then do M2
this is will go into another case

if the bad edges are:
1)UF/DB
2)UF/UB
3)DF/DB
4)UL/UR/UF/DF***
5)all six are wrong
then do M'UM'
keep looking for the case after you do the moves. until you reach the one with the ***. after doing the move all edges will be oriented

it's repetitive and easy to do :D
 
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