qqwref
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I have invented a new method. The name comes from
[19:23:42] <Kirjava> You're now chatting with a random stranger. Say hi!
[19:23:42] <Kirjava> You: can you solve a rubiks cube?
[19:23:42] <Kirjava> Stranger: yes
[19:23:42] <Kirjava> You: what method do you use?
[19:23:42] <Kirjava> Stranger: triangular francisco method
Let's begin! Yes, this was 17 minutes ago.
Step 1: The Triangle
Solve a 1x2x2 block on D, and then add two adjacent corners. It's probably possible to do this all in inspection. It should make a triangle, like so:
Step 2: Middle Layer
Solve the edges of the middle layer. Hold the triangle on D so that the free tcorner is at DRF; use u moves to move the middle layer around. Now, for an edge on UF, you can insert it into the FR slot using r U r' or R U' R' depending on its orientation. For an edge at DF you can insert it with r U' r' (or if it's in the wrong orientation r U2 r' R U' R'). For an edge at DR, just do a y turn and then you can do either of those algs with L/l/U.
Step 3: DR/DF + EO
You're going to be using <M,U> moves here. Solve one edge just by inserting it blindly, and then do the second one with an algorithm so that the top layer edges get oriented as well. If you don't want to learn algorithms you can just insert both and then do an OLL.
Step 4: CLS (DRF + CO)
Out of the bottom two layers, only the DRF corner is left. Use a CLS algorithm to place the corner while orienting the top layer corners (or, if you don't want to learn extra algorithms, you can just insert it with an F2L alg and then do an OLL).
PLL
Easy stuff. And you're done!
[19:23:42] <Kirjava> You're now chatting with a random stranger. Say hi!
[19:23:42] <Kirjava> You: can you solve a rubiks cube?
[19:23:42] <Kirjava> Stranger: yes
[19:23:42] <Kirjava> You: what method do you use?
[19:23:42] <Kirjava> Stranger: triangular francisco method
Let's begin! Yes, this was 17 minutes ago.
Step 1: The Triangle
Solve a 1x2x2 block on D, and then add two adjacent corners. It's probably possible to do this all in inspection. It should make a triangle, like so:
Step 2: Middle Layer
Solve the edges of the middle layer. Hold the triangle on D so that the free tcorner is at DRF; use u moves to move the middle layer around. Now, for an edge on UF, you can insert it into the FR slot using r U r' or R U' R' depending on its orientation. For an edge at DF you can insert it with r U' r' (or if it's in the wrong orientation r U2 r' R U' R'). For an edge at DR, just do a y turn and then you can do either of those algs with L/l/U.
Step 3: DR/DF + EO
You're going to be using <M,U> moves here. Solve one edge just by inserting it blindly, and then do the second one with an algorithm so that the top layer edges get oriented as well. If you don't want to learn algorithms you can just insert both and then do an OLL.
Step 4: CLS (DRF + CO)
Out of the bottom two layers, only the DRF corner is left. Use a CLS algorithm to place the corner while orienting the top layer corners (or, if you don't want to learn extra algorithms, you can just insert it with an F2L alg and then do an OLL).
PLL
Easy stuff. And you're done!
Last edited:
