Caleb Valenzuela
Legend
reconstructed five solves, and got an average movecount of…*drumroll* 183.3 moves!!step 1: make two opposite centers (same as previous concept)
step 2: make a 1x3x4 on the left
step 3: expand the 1x3x4 into a 2x3x3 (but preserving the FL pair from the 1x3x4), then expand again into a 3x3x3 block (still preserving the FL pair)
step 4: solve L2C and the DF edge using F3L (make sure not to break the FL pair)
step 5: finish edge pairing (yau style)
step 6: finish 3x3 stage using the APB method
Pros:
Lookahead and ergonomics after solving the 2x3x3 becomes significantly better.
Predicting whether you will get OLL parity or not is extremely easy (assuming you know how EO works which is essential for APB)
Edge Pairing and APB 3x3 stage consists of mostly RUF moves.
Cons:
Lookahead while forming a 1x3x4 and 2x3x3 is difficult
Slice moves are used more to reduce movecount, making ergonomics worse
method name: CVOB (Caleb Valenzuela’s Optimized Block)
Average Movecount: to be confirmed (I have counted around 149-179 moves so far)
It isn’t the best movecount compared to other methods, for instance Yau’s average movecount is around 130-150 moves, while Hoya’s is around 155 moves. I assume that if I do a dozen more solves the average movecount will either drop to maybe 160 or 170, or stay at around 180 moves. So I have a few options:
a) roll with it and pray that the movecount goes down
b) “hire” some method testers
c) be a smarty pants and count the moves of each step to find the inefficient step
or d) which is all of the above