How did you guys get sub-x in any event?

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I'm making this thread to discuss how one got to sub-x in an event, like 3x3, mega, big cubes, etc. You guys get the point. You can also ask questions on how to get sub-x in an event.
Here's an example of how I got sub-1 on mega:
For a while I was just sub-1:10 on megaminx, but I watched videos on how to do it, like from Hein Cuber and Java Cuber, and what they say is to change the way you think about megaminx. Like figuring out a different way to insert a 2x1 instead of using a 3x3 f2l solution (I said 2x1 since I'm trying to think in the idea of block building). Also, 4lll is very different from 3x3, as it's easier to solve pll edges then corners instead of pll corners then edges, as for corners you can just use commutators. Another thing is the way you do slow solves. It's very different from 3x3 solves. You have to actively think of the best way to do something, sort of like mega fmc. Using these ideas, and actually implementing what i learned from mega slow solves in real solves, I managed to get sub-1. Another thing is to not care about the time. You could get like a 1:20 time, but what really matters is if you are learning or not.

As for a question: how did you get sub-10 on 3x3? I know what's holding me back, and that's my f2l lookahead. However, I just can't improve at it, like sometimes it's goated but other times it's very bad and I can't see to other pairs and only focus on one pair. How do I work on this effectively?
Also pyra wth do I get better at solving v? Are there any example solves?
 
I'm making this thread to discuss how one got to sub-x in an event, like 3x3, mega, big cubes, etc. You guys get the point. You can also ask questions on how to get sub-x in an event.
Here's an example of how I got sub-1 on mega:
For a while I was just sub-1:10 on megaminx, but I watched videos on how to do it, like from Hein Cuber and Java Cuber, and what they say is to change the way you think about megaminx. Like figuring out a different way to insert a 2x1 instead of using a 3x3 f2l solution (I said 2x1 since I'm trying to think in the idea of block building). Also, 4lll is very different from 3x3, as it's easier to solve pll edges then corners instead of pll corners then edges, as for corners you can just use commutators.

As for a question: how did you get sub-10 on 3x3? I know what's holding me back, and that's my f2l lookahead. However, I just can't improve at it, like sometimes it's goated but other times it's very bad and I can't see to other pairs and only focus on one pair. How do I work on this effectively?
I just put in practice(and watch Jperm vids) and I eventually get there. I was averaging about 2 minutes on 4x4, but I learned Yau, and perservered. I don't know how to get better at 3x3, but WATCH JPERM VIDS
 
Im gonna disagree partially with watch Jperm vids
for most puzzles, and just getting into speedcubing (I.e. Layer by Layer or beginners CFOP), but browse around, to have different approaches for different situations.
I also think that the jump from 20 seconds to 15~14 ish seconds comes only intuitively, by learning how you truly prefer to solve, rather than some algset that magically makes the numbers lower, but thats opinion and how I did it.
(I'm still not sub 10 due to forgetting my f2l solution I planned)
 
Im gonna disagree partially with watch Jperm vids
for most puzzles, and just getting into speedcubing (I.e. Layer by Layer or beginners CFOP), but browse around, to have different approaches for different situations.
I also think that the jump from 20 seconds to 15~14 ish seconds comes only intuitively, by learning how you truly prefer to solve, rather than some algset that magically makes the numbers lower, but thats opinion and how I did it.
(I'm still not sub 10 due to forgetting my f2l solution I planned)
I feel that. I think the best way to work on this is to memorize where things go as you solve. I'm not good at this, but having the knowledge of where things go is how people get such fast averages. See it instead of figuring it out. Mega trains this since there's many things you can see and plan out as you solve, so after you solve one thing you can jump to another thing. Big cube solvers have to do this as well.
 
I'm making this thread to discuss how one got to sub-x in an event, like 3x3, mega, big cubes, etc. You guys get the point. You can also ask questions on how to get sub-x in an event.
Here's an example of how I got sub-1 on mega:
For a while I was just sub-1:10 on megaminx, but I watched videos on how to do it, like from Hein Cuber and Java Cuber, and what they say is to change the way you think about megaminx. Like figuring out a different way to insert a 2x1 instead of using a 3x3 f2l solution (I said 2x1 since I'm trying to think in the idea of block building). Also, 4lll is very different from 3x3, as it's easier to solve pll edges then corners instead of pll corners then edges, as for corners you can just use commutators. Another thing is the way you do slow solves. It's very different from 3x3 solves. You have to actively think of the best way to do something, sort of like mega fmc. Using these ideas, and actually implementing what i learned from mega slow solves in real solves, I managed to get sub-1. Another thing is to not care about the time. You could get like a 1:20 time, but what really matters is if you are learning or not.

As for a question: how did you get sub-10 on 3x3? I know what's holding me back, and that's my f2l lookahead. However, I just can't improve at it, like sometimes it's goated but other times it's very bad and I can't see to other pairs and only focus on one pair. How do I work on this effectively?
Also pyra wth do I get better at solving v? Are there any example solves?
I got sub-12 on Clock despite not learning no-flip or 7Simul just by logic. When completing the final cross dial, I get a start on the first 2 corners by doing the first corner along with the edge, and then correctly orientating the second dial when aligning everything.
 
I got sub-12 on Clock despite not learning no-flip or 7Simul just by logic. When completing the final cross dial, I get a start on the first 2 corners by doing the first corner along with the edge, and then correctly orientating the second dial when aligning everything.
I did about the same to get sub-10 then I learned "better" pin order and now average 11
 
I feel that. I think the best way to work on this is to memorize where things go as you solve. I'm not good at this, but having the knowledge of where things go is how people get such fast averages. See it instead of figuring it out. Mega trains this since there's many things you can see and plan out as you solve, so after you solve one thing you can jump to another thing. Big cube solvers have to do this as well.
yes, that's where I learned it from, knowing which peices are where and the order in which they have to be solved. I also learned it from training my f2l planning, executing blindfolded. (that also helps you plan more than you would want to give it credit, reader
 
I got sub-10 on 3x3, in a gist, by lots of practice, solves, and deliberate practice. If I ever notice my F2L lookahead is off, even by a bit, I'd go and do a timed F2L session, and 2-Gen. Those have always helped me. If my lookahead is terrible for a few days straight, then I'd do the steps above, plus untimed solves, and ignore normal solving. Doing a bunch of 4x4 helps too.
 
I got sub 3 on skewb by:
1. Learning NS, and getting down in my muscle memory as good as I could, with mid TPS, good fingertricks and really good recognition
2. Make my layers be sub 7 moves most of the time, by trying to solve as many corners as I can at once, not doing 1 or 2 at a time, and experimenting A LOT with how I can manipulate some corners while solving others to be 1 move away
3. Started 1-looking, by first getting my 2-3 moves layers below 15 seconds, then learning a lot of 1 look patterns, probably around 20, getting them under 15 seconds, and then I started adding 1 or 2 moves to patterns and doing 4-5 moves layers until they were decent enough
4. Get familiar with every possible fingertrick, this is so important and most people ignore it, if you do your layer good, and you have the best NS, but the regrip from layer to alg takes more than 0.5 than you've done nothing, you need to learn how to solve layers from the back, both sides, upside-down and still fingertrick it well, it will help you so much
 
I got sub 30 in 3x3 by learning:
-Full PLL
-2-Look OLL
-Garbage Lookahead (no look-ahead)
-no F2L not even intuitive (just beginners method first two layers)
Same here, but I learned intuitive F2L ad about half of the F2L algs. Really just the algs for common cases that are slow for intuitive F2L.
 
I'm making this thread to discuss how one got to sub-x in an event, like 3x3, mega, big cubes, etc. You guys get the point. You can also ask questions on how to get sub-x in an event.
Here's an example of how I got sub-1 on mega:
For a while I was just sub-1:10 on megaminx, but I watched videos on how to do it, like from Hein Cuber and Java Cuber, and what they say is to change the way you think about megaminx. Like figuring out a different way to insert a 2x1 instead of using a 3x3 f2l solution (I said 2x1 since I'm trying to think in the idea of block building). Also, 4lll is very different from 3x3, as it's easier to solve pll edges then corners instead of pll corners then edges, as for corners you can just use commutators. Another thing is the way you do slow solves. It's very different from 3x3 solves. You have to actively think of the best way to do something, sort of like mega fmc. Using these ideas, and actually implementing what i learned from mega slow solves in real solves, I managed to get sub-1. Another thing is to not care about the time. You could get like a 1:20 time, but what really matters is if you are learning or not.

As for a question: how did you get sub-10 on 3x3? I know what's holding me back, and that's my f2l lookahead. However, I just can't improve at it, like sometimes it's goated but other times it's very bad and I can't see to other pairs and only focus on one pair. How do I work on this effectively?
Also pyra wth do I get better at solving v? Are there any example solves?
I got sub 30 on 3x3 by getting a good scram and getting 25
 
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