Garf
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I'm making this thread to discuss how one got to sub-x in an event, like 3x3, mega, big cubes, etc. You guys get the point. You can also ask questions on how to get sub-x in an event.
Here's an example of how I got sub-1 on mega:
For a while I was just sub-1:10 on megaminx, but I watched videos on how to do it, like from Hein Cuber and Java Cuber, and what they say is to change the way you think about megaminx. Like figuring out a different way to insert a 2x1 instead of using a 3x3 f2l solution (I said 2x1 since I'm trying to think in the idea of block building). Also, 4lll is very different from 3x3, as it's easier to solve pll edges then corners instead of pll corners then edges, as for corners you can just use commutators. Another thing is the way you do slow solves. It's very different from 3x3 solves. You have to actively think of the best way to do something, sort of like mega fmc. Using these ideas, and actually implementing what i learned from mega slow solves in real solves, I managed to get sub-1. Another thing is to not care about the time. You could get like a 1:20 time, but what really matters is if you are learning or not.
As for a question: how did you get sub-10 on 3x3? I know what's holding me back, and that's my f2l lookahead. However, I just can't improve at it, like sometimes it's goated but other times it's very bad and I can't see to other pairs and only focus on one pair. How do I work on this effectively?
Also pyra wth do I get better at solving v? Are there any example solves?
Here's an example of how I got sub-1 on mega:
For a while I was just sub-1:10 on megaminx, but I watched videos on how to do it, like from Hein Cuber and Java Cuber, and what they say is to change the way you think about megaminx. Like figuring out a different way to insert a 2x1 instead of using a 3x3 f2l solution (I said 2x1 since I'm trying to think in the idea of block building). Also, 4lll is very different from 3x3, as it's easier to solve pll edges then corners instead of pll corners then edges, as for corners you can just use commutators. Another thing is the way you do slow solves. It's very different from 3x3 solves. You have to actively think of the best way to do something, sort of like mega fmc. Using these ideas, and actually implementing what i learned from mega slow solves in real solves, I managed to get sub-1. Another thing is to not care about the time. You could get like a 1:20 time, but what really matters is if you are learning or not.
As for a question: how did you get sub-10 on 3x3? I know what's holding me back, and that's my f2l lookahead. However, I just can't improve at it, like sometimes it's goated but other times it's very bad and I can't see to other pairs and only focus on one pair. How do I work on this effectively?
Also pyra wth do I get better at solving v? Are there any example solves?