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Imsoosm's Progression Thread - learning eg1

Should I buy the MGC 4x4 or the Yuhu megaminx?


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Honestly it's bad when you start but it gets much better, so I'm keeping it.

P.S. Is this gonna become a new "ducks vs ______" thing? "Dark vs Light"? If so, I choose light.
Dude, what are you all talking about? Light mode hurts your eyes. DARK mode is the way to go! Join me in the dark side!
 

bulkocuber

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Light mode feels more natural, and dark mode doesn't look so good. However, I'm neutral because I have never used dark mode for long enough so I can't actually decide.
LOL
No actually I'm so neutral that I can't decide between being neutral, agreeing, disagreeing.
 
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Imsoosm

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I'm deciding to become method neutral for 4x4, using Yau and Hoya. Both methods have great potential, but Hoya has less users (I only know Luke Tycksen who uses Hoya for 4x4).

So if the scramble has easy white + yellow centers, I would use Yau, and if the RGOB centers are easy, I would use Hoya.

As long as I get decent cubes for 4x4, I'll have sessions for both methods for practicing.
 

Eli Apperson

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I'm deciding to become method neutral for 4x4, using Yau and Hoya. Both methods have great potential, but Hoya has less users (I only know Luke Tycksen who uses Hoya for 4x4).

So if the scramble has easy white + yellow centers, I would use Yau, and if the RGOB centers are easy, I would use Hoya.

As long as I get decent cubes for 4x4, I'll have sessions for both methods for practicing.
Yay, another Hoya person!
From someone who has tried being method neutral, you'll most likely get faster with one and thus start preferring it. Not telling you what to do or anything, but it might be smarter speed wise to focus on one method.
 

Timona

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I'm deciding to become method neutral for 4x4, using Yau and Hoya. Both methods have great potential, but Hoya has less users (I only know Luke Tycksen who uses Hoya for 4x4).

So if the scramble has easy white + yellow centers, I would use Yau, and if the RGOB centers are easy, I would use Hoya.

As long as I get decent cubes for 4x4, I'll have sessions for both methods for practicing.
It wont be worth it in the end, Method Neutrality is really tough and as Eli said you'll eventually prefer one and stick with it. It's best to just try the 2 and find out which one you prefer instead of deciding to be Method Neutral from the start. But, you do you.
 

Imsoosm

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I got my first ever 4 mover and my first ever sub-0.4! (hands weren't on cube when I started timer)
Also the scramble is super weird, RF genned and no double moves lol

Generated By csTimer on 2022-07-28
single: 0.396

Time List:
1. 0.396 R F R' F' R' F' R' F' R'

Solution:
x // inspection
R U2 R (U2 R2) // cancelled pseudo CLL
(R2) U' // align R layer

Full Solution: x R U2 R U
 
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Imsoosm

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To push myself to practice more, starting next week I will do weekly ao100s for 2x2 and 3x3, as well as ao25s for 4x4 and Hungarian Supernova until the end of the summer. I still have a lot of other things to do over the summer, so I feel these should be reasonable for a week.

At the moment, my 4x4 and Hungarian Supernova are too bad, so when I get upgrades I would try to do an ao50.

The reason I'm doing this is because I barely practice 4x4 and the Supernova, so I want to get a bit better before I buy better cubes. I currently have 13 4x4 solves in my csTimer session, and only 7 for Supernova.
 

IsThatA4x4

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Alright, based off the poll, 4x4 seems to be a more popular opinion, so I'll buy the MGC 4x4.

I guess I'll have to wait till my birthday for the megaminx... It's not that far away but still about 3 months.
Just imo here, after using both the MGC and WRM, the WRM is much better. Price is obviously an issue though, but I found the WRM to be way more stable while still being super fast (thank god for in comp cube discounts).
 

Imsoosm

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2x2 ao100, this is actually way below my global though. Global is around 2.5, I've been hovering around that for a while now, so I'll finish CLL next week and start learning EG-1.
Generated By csTimer on 2022-08-05
avg of 100: 2.366

Time List:
1.236, 1.918, 2.463, 2.985, 2.704, 2.600, 2.415, 2.419, 2.742, 2.441, (DNF(2.570)), 1.949, 1.820, 2.480, 2.873, 2.897, 2.545, 2.825, 3.026, 2.822, 2.095, 2.829, (0.396), 2.511, 2.872, 3.082, (DNF(1.724)), 2.668, 1.467, 2.779, (3.293), 2.251, (0.920), 1.711, 1.946, (0.415), 1.567, 2.956, 2.770, 2.786, 3.019, 3.157, 2.473, 2.237, 1.854, 2.677, (3.201), 2.662, 3.020, 1.902, 2.122, 2.024, 2.970, 2.495, 2.123, 1.929, 2.590, 2.816, 1.577, 1.862, 1.403, 2.149, 1.757, 1.933, 2.760, 2.798, 2.232, 1.553, 1.668, 2.637, 2.573, 2.971, 2.472, 1.912, 2.654, (0.737), 2.813, 1.561, 1.583, 1.777, 2.700, 1.591, 1.777, (0.940), 2.208, 2.150, 1.403, 2.838, 2.726, 2.509, 2.791, 2.313, 1.930, 1.798, 2.820, 3.149, 2.883, (DNF(2.566)), 2.330, 2.832

Also got back to 1000 solves on 2x2.
 
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hyn

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2x2 ao100, this is actually way below my global though. Global is around 2.5, I've been hovering around that for a while now, so I'll finish CLL next week and start learning EG-1.
Generated By csTimer on 2022-08-05
avg of 100: 2.366

Time List:
1.236, 1.918, 2.463, 2.985, 2.704, 2.600, 2.415, 2.419, 2.742, 2.441, (DNF(2.570)), 1.949, 1.820, 2.480, 2.873, 2.897, 2.545, 2.825, 3.026, 2.822, 2.095, 2.829, (0.396), 2.511, 2.872, 3.082, (DNF(1.724)), 2.668, 1.467, 2.779, (3.293), 2.251, (0.920), 1.711, 1.946, (0.415), 1.567, 2.956, 2.770, 2.786, 3.019, 3.157, 2.473, 2.237, 1.854, 2.677, (3.201), 2.662, 3.020, 1.902, 2.122, 2.024, 2.970, 2.495, 2.123, 1.929, 2.590, 2.816, 1.577, 1.862, 1.403, 2.149, 1.757, 1.933, 2.760, 2.798, 2.232, 1.553, 1.668, 2.637, 2.573, 2.971, 2.472, 1.912, 2.654, (0.737), 2.813, 1.561, 1.583, 1.777, 2.700, 1.591, 1.777, (0.940), 2.208, 2.150, 1.403, 2.838, 2.726, 2.509, 2.791, 2.313, 1.930, 1.798, 2.820, 3.149, 2.883, (DNF(2.566)), 2.330, 2.832

Also got back to 1000 solves on 2x2.
wait 2.5 global and you haven't even finished CLL? 😲 that is crazy
 

Imsoosm

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wait 2.5 global and you haven't even finished CLL? 😲 that is crazy
I have pretty fast tps on 2x2, and I make efficient faces on some scrambles

Here's a tps ao5 I just did:

Generated By csTimer on 2022-08-11
avg of 5: 2.055

Time List:
1. 1.841 F2 U F' R' U R2 U' F2 U R'
2. 2.140 F' R U' R2 F2 U F' U' F
3. 2.184 F2 R2 F' R F U2 R2 F2 U' R
4. (0.945) U2 R2 F' U R' U' R F U' (lmao scram)
5. (2.628) F2 R' F R2 U' F' R F2 U

1. 9.23 tps
2. 11.21 tps
3. 7.32 tps
4. 13.75 tps
5. 6.84 tps
tps mean 9.67, average 9.25

Hard to say what my average tps is within 5 solves, but I would estimate it at 6-9 on average, 10+ on good scrams (like one-looked/four mover)
 
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