Pillman-U:
Step 1: EOLayer (Blockbuilding the first layer while doing EO), if you want you could do 2 look EOLayer by doing FB + EO, then insert the 2 corners and one edge, this way, inspection is more feasible than doing the layer + EO in one look, or if you don't care about efficiency, do EOCross + corners of the D layer.
Movecount of this step should FB (-10) + EO (I dunno) + blockbuilding (I dunno) 2 corners and 1 edge
Step 2: Edges of the U layer (solve edges of the U layer while preserving the D layer corners) Movecount right now is unknown.
Step 3: Pillman-U L8P, Solve the E slice and corners of the last layer with one alg while preserving the U layer edges, permutation, and orientation because the LL edges are already solved, this is like L4C but.. while it does preserve the LL edges completely, it moves around (permuting) the 4 oriented E slice edges, approximately 400 more or fewer algorithms at this stage, you can use CLL recognition for this but you have to do additional recognition for the E slice but it will be easy since the E layer edges are oriented, similar to ZBLL since this solves 8 pieces and ZBLL solves 8 pieces and the edges are oriented but this has arguably better recog and a bit lower algcount,
still wayyy better off learning ZBLL tho cause this thing is only useful in this method. Movecount of this step should be the same as ZBLL
Step 4: F2L and LL-Skip!
dunno what's the avg movecount but I think it depends on how long the Pillman-U L8P algorithm is, I think it will be around 40-60, 40 is the lowest, 44+ is prolly the average and 60 is the highest, or even 60+, 50 is the average maximum, but I dunno cause this is just speculation so take this with a grain of salt.
lol this is super terrible cause of the alg count and inspection with EOLayer is super duper hard
is this method even possible?
ladies and gentlemen, I have discovered a LL skip method! now you will bamboozle people with this amazing method.