#### pillman

##### Member
I made 2 methods that are horrible and then decided to see how fast I could do them the first method is the

I call it the why pillman why what you do is solve a cross the solve a cross on top solve all corners and then solve the e slice in 1 alg

the second is the pillman are you insane solve the corners then the fist layer with out messing up the corners the usee this alg to solve the second layer [m' U R U' m' U R' U']
THIS IS VERY SIMPLYFIED BUT THEY ARE torture

times WPW 30.27
PAYI 1:30.46

##### Member
I made 2 methods that are horrible and then decided to see how fast I could do them the first method is the

I call it the why pillman why what you do is solve a cross the solve a cross on top solve all corners and then solve the e slice in 1 alg

the second is the pillman are you insane solve the corners then the fist layer with out messing up the corners the usee this alg to solve the second layer [m' U R U' m' U R' U']
THIS IS VERY SIMPLYFIED BUT THEY ARE torture

times WPW 30.27
PAYI 1:30.46
Looks like fun methods
wait in the first method, the E slice edges is already oriented? if not don't you need to do it in multiple looks?

##### Member
Looks like fun methods
wait in the first method, the E slice edges is already oriented? if not don't you need to do it in multiple looks?
Nah, the purpose of the method is to be bad, so why bother orienting? That makes life too easy.

In all seriousness, good luck @pillman! It would be interesting to see how far you can go with them

#### pillman

##### Member
I also have some for 4x4 I also practiced more and got a 25.61 on WPW and 59.83 on PAYI

#### Kaneki Uchiha

##### Member
Welcome to the forums

Welcome!

#### MichaelZRC

##### Member
Pillman-Z:
EOCross
Corners of bottom layer
Solving edges of U layer while preserving corners
Solve E layer while preserving everything previously solved
LL using OCLL/PLL for least efficiency

#### MichaelZRC

##### Member
Pillsman-Z ao5
1. (35.02)
2. 21.91
3. 30.79
4. (21.63) Accidentally did ZBLL here
5. 32.39

#### Sub1Hour

##### Member
Pillsman-Z ao5
1. (35.02)
2. 21.91
3. 30.79
4. (21.63) Accidentally did ZBLL here
5. 32.39
You know you have one heck of a method where you accidentally do ZBLL, Also, what technique did you use for saving the E slice?

#### MichaelZRC

##### Member
You know you have one heck of a method where you accidentally do ZBLL, Also, what technique did you use for saving the E slice?
Did you mean preserving the rest of the cube while solving the E layer? Since EO is done, you can swap around edges with R2 U2 R2 U2 R2 (Swaps FR and BR)

#### Sub1Hour

##### Member
Did you mean preserving the rest of the cube while solving the E layer? Since EO is done, you can swap around edges with R2 U2 R2 U2 R2 (Swaps FR and BR)
Oooh, I use that trigger sometimes. I thought you would use a commutator but that way is much better. I also meant solving so sorry about the confusion

##### Member
Oooh, I use that trigger sometimes. I thought you would use a commutator but that way is much better. I also meant solving so sorry about the confusion
wait can you use an algset to finish the E slice in one alg? since the edges are already oriented I can imagine that the alg count would relatively small.

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#### MichaelZRC

##### Member
wait can you use an algset to finish the E slice in one alg? since the edges are already oriented I imagine that the alg count is relatively small.
You can, heck i'll gen the algs right now!

#### MichaelZRC

##### Member
Plan to have all algs done by tomorrow? I'll edit this post when i'm done.

##### Member
Pillman-U:
Step 1: EOLayer (Blockbuilding the first layer while doing EO), if you want you could do 2 look EOLayer by doing FB + EO, then insert the 2 corners and one edge, this way, inspection is more feasible than doing the layer + EO in one look, or if you don't care about efficiency, do EOCross + corners of the D layer.
Movecount of this step should FB (-10) + EO (I dunno) + blockbuilding (I dunno) 2 corners and 1 edge

Step 2: Edges of the U layer (solve edges of the U layer while preserving the D layer corners) Movecount right now is unknown.

Step 3: Pillman-U L8P, Solve the E slice and corners of the last layer with one alg while preserving the U layer edges, permutation, and orientation because the LL edges are already solved, this is like L4C but.. while it does preserve the LL edges completely, it moves around (permuting) the 4 oriented E slice edges, approximately 400 more or fewer algorithms at this stage, you can use CLL recognition for this but you have to do additional recognition for the E slice but it will be easy since the E layer edges are oriented, similar to ZBLL since this solves 8 pieces and ZBLL solves 8 pieces and the edges are oriented but this has arguably better recog and a bit lower algcount,
still wayyy better off learning ZBLL tho cause this thing is only useful in this method. Movecount of this step should be the same as ZBLL

Step 4: F2L and LL-Skip!

dunno what's the avg movecount but I think it depends on how long the Pillman-U L8P algorithm is, I think it will be around 40-60, 40 is the lowest, 44+ is prolly the average and 60 is the highest, or even 60+, 50 is the average maximum, but I dunno cause this is just speculation so take this with a grain of salt.

lol this is super terrible cause of the alg count and inspection with EOLayer is super duper hard
is this method even possible?

ladies and gentlemen, I have discovered a LL skip method! now you will bamboozle people with this amazing method.

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#### pillman

##### Member
Pillman-Z:
EOCross
Corners of bottom layer
Solving edges of U layer while preserving corners
Solve E layer while preserving everything previously solved
LL using OCLL/PLL for least efficiency
"that is the best method ever thats my new main"

#### pillman

##### Member
I have another solve everything expept 2 corners the take a 96 hour break forget the only alg you need and rescamble the cube and repeat that cycle 2 twice